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*Dungeons & Dragons
Perform Skill: What's it good for?
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<blockquote data-quote="pdzoch" data-source="post: 6765169" data-attributes="member: 80982"><p>I've employed the "Aid" rule a little more liberally when it comes to complementing skills. In the case of Perform and Deception, I will allow a player to roll with advantage if they are proficient in both when they are deceiving with a performance -- such as a fake fight to pretend to champion someone else's cause (and gain their favor), to create a sting operation and set a trap to catch a culprit ("accidentally leave a valuable item exposed/dropped), impersonating an important figure to deceive potential assassins or opposing political factions. For characters attempting to intimidate, I'll also allow an advantage if they have perform to "threaten by a display of physical or martial prowess" -- think kung fu movies and the posturing/katas done just before a fight. </p><p></p><p>I try to ensure that every skill/ability check as a game repercussion and have value to the story. Even for the "Entertainer" background, I require a perform skill check to determine quality of room and board. A failure results in the lowest possible accommodation and a "bad review" that increases the DC in the locality for the next perform. Likewise, a success results in a "good review", and a lower DC next time at the same inn.</p><p></p><p>In one of my adventures, the party was guiding a caravan through heavy fog (everyone was essentially blinded) and the Bard acted as a guide by singing from the front and everyone followed the music. I had the Bard role perform as a test of her endurance over the many hours of the trip. As a reward, she became known as the "The Guiding Song" and a local legend.</p><p></p><p>In my current game, there are numerous bards, several of them competing, and the perform skill check establishes if a bard has sufficient "star power" to speak with another bard. Likewise, too high a success in some cases turns into a threatening "star."</p><p></p><p>In the same game, several NPCs are deaf, so languages are not going to work. However, a Perform skill check enables sufficient pantomime to communicate (ad-hoc sign language).</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6765169, member: 80982"] I've employed the "Aid" rule a little more liberally when it comes to complementing skills. In the case of Perform and Deception, I will allow a player to roll with advantage if they are proficient in both when they are deceiving with a performance -- such as a fake fight to pretend to champion someone else's cause (and gain their favor), to create a sting operation and set a trap to catch a culprit ("accidentally leave a valuable item exposed/dropped), impersonating an important figure to deceive potential assassins or opposing political factions. For characters attempting to intimidate, I'll also allow an advantage if they have perform to "threaten by a display of physical or martial prowess" -- think kung fu movies and the posturing/katas done just before a fight. I try to ensure that every skill/ability check as a game repercussion and have value to the story. Even for the "Entertainer" background, I require a perform skill check to determine quality of room and board. A failure results in the lowest possible accommodation and a "bad review" that increases the DC in the locality for the next perform. Likewise, a success results in a "good review", and a lower DC next time at the same inn. In one of my adventures, the party was guiding a caravan through heavy fog (everyone was essentially blinded) and the Bard acted as a guide by singing from the front and everyone followed the music. I had the Bard role perform as a test of her endurance over the many hours of the trip. As a reward, she became known as the "The Guiding Song" and a local legend. In my current game, there are numerous bards, several of them competing, and the perform skill check establishes if a bard has sufficient "star power" to speak with another bard. Likewise, too high a success in some cases turns into a threatening "star." In the same game, several NPCs are deaf, so languages are not going to work. However, a Perform skill check enables sufficient pantomime to communicate (ad-hoc sign language). [/QUOTE]
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