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Perform skills = Languages?
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<blockquote data-quote="Hawken" data-source="post: 4856599" data-attributes="member: 23619"><p>Only because there is no magic, no gods, no monsters and such in <em>this</em> world--because there are physical limits to things in this world. This world is limited by 'reality'. Take away the limits that are in this world, and the names I listed would be as epic in D&D as they are in this world.</p><p></p><p>Again, that is due to the reality of the world in question. Put them in this world (no magic, no monsters, etc) and they are normal people too--at best. Raistlin would be an Asthmatic with TB and severe retinal problems and would suffer and die from heavy metal poisoning (gold skin). Elminster would have succumbed to any number of STDs before hitting his first century of life, etc., etc.,.</p><p></p><p>Sure you can. Levels are about skill as much as power. Someone could play the cello with the same degree of skill that someone else wields magic to make the impossible happen. Is magic more powerful than music--sure, unless you;'re a bard!</p><p></p><p>I knew you'd go there, or Ashtagon. You're confusing fame with skill--I'm not, and I'm fully aware of the distinction. They did MORE than Gilgamesh, Beowulf, etc., and they did it with less! </p><p></p><p>You're talking like these guys actually existed and did these things. Ghandi freed an entire country. That trumps hitting a river. The Beatles affected the entire world with their music! That trumps manipulating a god any day! And they did it without 'superhuman' or magical powers which makes them even more epic! If they could do those things WITHOUT powers, then the things they could do if they had access to powers would put them on such a scale that they would be to Epic characters what Epic characters are to commoners!</p><p></p><p>No, that's super-stupid! Plus its the result of poorly written game mechanics that weren't even intended for skills to be used that way. There are plenty of arguments proving how broken movement mechanics are, the least of which is the most obvious--that a person can move 30' AND do something else in 6 seconds. Or move 60' in 6 seconds (move-move action). Most people can only take a single step in 1 second, muchless clear 1/5th of a football field in 6 seconds. </p><p></p><p>This is assuming the DM allows that character the option to Take 10--not normally allowed when under pressure, distraction or being threatened. Being underwater about to drown is a pretty big distraction and is definitely pressuring the character. Distractions, threats, pressure, etc., don't have to come from a living source. Continue holding your breath or you drown IS a threat, so Taking 10 isn't too likely unless your DM is feeling rather generous or merciful. And even still, its a fixed situation and another example of poor mechanics. In the real world anyone who is healthy and takes the proper training can learn to hold their breath after a few months or weeks and don't need an 18 or 20 Con to do it.</p><p></p><p>And in the real world, anyone with a pistol can shoot someone in the head, heart or neck and kill them instantly, no levels in Assassin or Fighter required, and a sharpshooter can kill at even greater ranges than that. As well, the D&D longbow (like so much) ignores physics and lets players shoot at ranges that the weapon cannot really reach. Not only that, but another 'fantasy' aspect is taking a feat to increase the range. Improving yourself doesn't let you do something with a weapon that the weapon is not capable of doing. --And just to be snippy, specialization is only a +2 bonus for a 5th fighter, longbows have a max range of 1000' and that max damage crit is only going to happen on 1 in 160 shots (1 in 20 critical hit, less if rolling to confirm; and 1 in 8 for max damage)--all this being far more unlikely to ever happen no matter how easy you make it sound.</p><p></p><p>Where did you come up with that? RAW rules for running means your guy with a 20 Con can run for 2 minutes without stopping (1 round/pt of Con). Then he has to make a DC 10 check 1 round later or stop running, with the DC increasing by +1 per round. So, even if your DM let you Take 10 on that check, after 6 rounds (36 seconds), he would have to start rolling and after 20 more rounds (2 more minutes of running)--DC check of 36, impossible to make even rolling a 20, he would fail and have to stop. So, he could run for all of 4.6 minutes--at best! At 20' base X 3 per round, that works out to just over half a mile before having to stop and catch his breath, not 6 miles.</p><p></p><p>Each attack roll DOES represent a single attack, so, no, they can't. And it has nothing to do with swinging it wildly. </p><p></p><p> Which would be one attack against 9 people. But that's not a Whirlwind Attack. A Whirlwind Attack is making an attack against everyone within reach. A separate attack. Again, not possible IRL.</p><p></p><p>No, you assume I assumed. It just isn't physically possible for someone the size of a 6 year old to wrestle someone more than double their height and more than 10 times their weight. Sure, they could grab and hang on (until the big guy threw them away), but they couldn't pin them, throw them or do any damage without resorting to biting and gouging. The tall one wouldn't have a -20 penalty to hold the short one with a single hand and then launch them like a long bomb!</p><p></p><p>In some ways, sure, because the rules were built around combat on a gridmap, not on actual physics and physical capabilities. Logic and reasoning were thrown out the window on physical stuff to a large degree. But as far as the money goes, no way. Even Epic characters with skills maxxed out in Craft, Perform and Profession can't come close to generating the kind of cash that people can make in this world. They might generate hundreds, maybe a thousand or two gp in a year, but in this day and age even the fattest, laziest, least educated, welfare-having, baby-making illegal alien, non-English speakers can rake in around $20,000 in cash and benefits--without doing more than going to their mailbox and then to a bank or casino to cash their checks!</p></blockquote><p></p>
[QUOTE="Hawken, post: 4856599, member: 23619"] Only because there is no magic, no gods, no monsters and such in [I]this[/I] world--because there are physical limits to things in this world. This world is limited by 'reality'. Take away the limits that are in this world, and the names I listed would be as epic in D&D as they are in this world. Again, that is due to the reality of the world in question. Put them in this world (no magic, no monsters, etc) and they are normal people too--at best. Raistlin would be an Asthmatic with TB and severe retinal problems and would suffer and die from heavy metal poisoning (gold skin). Elminster would have succumbed to any number of STDs before hitting his first century of life, etc., etc.,. Sure you can. Levels are about skill as much as power. Someone could play the cello with the same degree of skill that someone else wields magic to make the impossible happen. Is magic more powerful than music--sure, unless you;'re a bard! I knew you'd go there, or Ashtagon. You're confusing fame with skill--I'm not, and I'm fully aware of the distinction. They did MORE than Gilgamesh, Beowulf, etc., and they did it with less! You're talking like these guys actually existed and did these things. Ghandi freed an entire country. That trumps hitting a river. The Beatles affected the entire world with their music! That trumps manipulating a god any day! And they did it without 'superhuman' or magical powers which makes them even more epic! If they could do those things WITHOUT powers, then the things they could do if they had access to powers would put them on such a scale that they would be to Epic characters what Epic characters are to commoners! No, that's super-stupid! Plus its the result of poorly written game mechanics that weren't even intended for skills to be used that way. There are plenty of arguments proving how broken movement mechanics are, the least of which is the most obvious--that a person can move 30' AND do something else in 6 seconds. Or move 60' in 6 seconds (move-move action). Most people can only take a single step in 1 second, muchless clear 1/5th of a football field in 6 seconds. This is assuming the DM allows that character the option to Take 10--not normally allowed when under pressure, distraction or being threatened. Being underwater about to drown is a pretty big distraction and is definitely pressuring the character. Distractions, threats, pressure, etc., don't have to come from a living source. Continue holding your breath or you drown IS a threat, so Taking 10 isn't too likely unless your DM is feeling rather generous or merciful. And even still, its a fixed situation and another example of poor mechanics. In the real world anyone who is healthy and takes the proper training can learn to hold their breath after a few months or weeks and don't need an 18 or 20 Con to do it. And in the real world, anyone with a pistol can shoot someone in the head, heart or neck and kill them instantly, no levels in Assassin or Fighter required, and a sharpshooter can kill at even greater ranges than that. As well, the D&D longbow (like so much) ignores physics and lets players shoot at ranges that the weapon cannot really reach. Not only that, but another 'fantasy' aspect is taking a feat to increase the range. Improving yourself doesn't let you do something with a weapon that the weapon is not capable of doing. --And just to be snippy, specialization is only a +2 bonus for a 5th fighter, longbows have a max range of 1000' and that max damage crit is only going to happen on 1 in 160 shots (1 in 20 critical hit, less if rolling to confirm; and 1 in 8 for max damage)--all this being far more unlikely to ever happen no matter how easy you make it sound. Where did you come up with that? RAW rules for running means your guy with a 20 Con can run for 2 minutes without stopping (1 round/pt of Con). Then he has to make a DC 10 check 1 round later or stop running, with the DC increasing by +1 per round. So, even if your DM let you Take 10 on that check, after 6 rounds (36 seconds), he would have to start rolling and after 20 more rounds (2 more minutes of running)--DC check of 36, impossible to make even rolling a 20, he would fail and have to stop. So, he could run for all of 4.6 minutes--at best! At 20' base X 3 per round, that works out to just over half a mile before having to stop and catch his breath, not 6 miles. Each attack roll DOES represent a single attack, so, no, they can't. And it has nothing to do with swinging it wildly. Which would be one attack against 9 people. But that's not a Whirlwind Attack. A Whirlwind Attack is making an attack against everyone within reach. A separate attack. Again, not possible IRL. No, you assume I assumed. It just isn't physically possible for someone the size of a 6 year old to wrestle someone more than double their height and more than 10 times their weight. Sure, they could grab and hang on (until the big guy threw them away), but they couldn't pin them, throw them or do any damage without resorting to biting and gouging. The tall one wouldn't have a -20 penalty to hold the short one with a single hand and then launch them like a long bomb! In some ways, sure, because the rules were built around combat on a gridmap, not on actual physics and physical capabilities. Logic and reasoning were thrown out the window on physical stuff to a large degree. But as far as the money goes, no way. Even Epic characters with skills maxxed out in Craft, Perform and Profession can't come close to generating the kind of cash that people can make in this world. They might generate hundreds, maybe a thousand or two gp in a year, but in this day and age even the fattest, laziest, least educated, welfare-having, baby-making illegal alien, non-English speakers can rake in around $20,000 in cash and benefits--without doing more than going to their mailbox and then to a bank or casino to cash their checks! [/QUOTE]
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