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performance anxiety/new group
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<blockquote data-quote="boxstop7" data-source="post: 1051164" data-attributes="member: 8804"><p>Holy Village People, Batman!</p><p></p><p>Okay, seriously...</p><p></p><p>I know, it's cheesy, but I love the Sunless Citadel mod for beginning players. It lets me concentrate on getting them acclimated to the rules and the "feel" for gaming, b/c there's so little plot involved. Plus, it's a dungeon crawl. IMO, those are always the easiest games in which to learn how to play. </p><p></p><p>Good call on the pre-gen characters, too. My first character creation session with 3.0 took over 3 hours. And I've been gaming for a while.</p><p></p><p>Though I've never gamed with a group of all newbies, I've introduced a few people into our group of veterans over the years. It helped that we had some well-versed players to hold their hands through some of the more confusing stuff (like AoO, for example). Take it slow, don't expect to get very far in the mod, and be prepared to bring the game to a screeching halt to clarify sudden questions. Help them grasp the basics early, but don't kill them with rules. And once they choose which character they each want to play, I'd give them 5 minutes or so to look over the class descriptions and ask any questions about what the character can and can't do.</p><p></p><p>Remember: KISS. Let 'em play, and don't bury them with rules-lawyering. It'll all go off without a hitch, and you'll have 5 new players with a fresh passion and insatiable appetite for gaming. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>~Box</p><p></p><p>edit: reworded some stuff</p></blockquote><p></p>
[QUOTE="boxstop7, post: 1051164, member: 8804"] Holy Village People, Batman! Okay, seriously... I know, it's cheesy, but I love the Sunless Citadel mod for beginning players. It lets me concentrate on getting them acclimated to the rules and the "feel" for gaming, b/c there's so little plot involved. Plus, it's a dungeon crawl. IMO, those are always the easiest games in which to learn how to play. Good call on the pre-gen characters, too. My first character creation session with 3.0 took over 3 hours. And I've been gaming for a while. Though I've never gamed with a group of all newbies, I've introduced a few people into our group of veterans over the years. It helped that we had some well-versed players to hold their hands through some of the more confusing stuff (like AoO, for example). Take it slow, don't expect to get very far in the mod, and be prepared to bring the game to a screeching halt to clarify sudden questions. Help them grasp the basics early, but don't kill them with rules. And once they choose which character they each want to play, I'd give them 5 minutes or so to look over the class descriptions and ask any questions about what the character can and can't do. Remember: KISS. Let 'em play, and don't bury them with rules-lawyering. It'll all go off without a hitch, and you'll have 5 new players with a fresh passion and insatiable appetite for gaming. :) ~Box edit: reworded some stuff [/QUOTE]
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