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performance anxiety/new group
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<blockquote data-quote="Barak" data-source="post: 1051183" data-attributes="member: 3028"><p>Well, I have a few comments, for what it's worth. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>First off, it's important to keep in mind that gaming is not necessarly for everyone. So.. If one or more of the "new" players decide that it's "not their thing", don't take that as meaning you "failed". It is possible that they just don't have an interest in it after all.</p><p></p><p>That being out of the way.. From what I understand, some of them (the construction worker and the neighbour, more precisely) don't know the others (your wife's co-worker and the SO of same.). So I would suggest that all of you get together for something else first, if possible and if there's interest. That would give everyone a chance to get acquainted to each other, and would make them more comfortable in learning a new "hobby" together. An evening of character building would probably have worked, but I understand your reticence in having them spend an evening making characters.. On the other hand, I personnaly think that making characters during the first session is not necessarly a bad idea. Having made a character usually tends to have it more suitable to the player then picking one from a list, as extensive as the list may be, and it also helps getting a little grasp on the rules.</p><p></p><p>As for the game itself, I understand that you are running a module, but even so, I'd try to make sure to have a little bit of everything in the very first session (combat, interaction with NPCs, maybe some dungeon-delve with traps and what not, etc). Obviously, you don't know what would interest them in the game, so having a little bit of everything both would let you know what they'd like, and would show-case to them what they -can- get out of a game. </p><p></p><p>And at first, I'd keep the rules-side simple. Everything you can figure out yourself, do it. It's much easier to learn bit by bit then to try to figure it all at once.</p></blockquote><p></p>
[QUOTE="Barak, post: 1051183, member: 3028"] Well, I have a few comments, for what it's worth. :) First off, it's important to keep in mind that gaming is not necessarly for everyone. So.. If one or more of the "new" players decide that it's "not their thing", don't take that as meaning you "failed". It is possible that they just don't have an interest in it after all. That being out of the way.. From what I understand, some of them (the construction worker and the neighbour, more precisely) don't know the others (your wife's co-worker and the SO of same.). So I would suggest that all of you get together for something else first, if possible and if there's interest. That would give everyone a chance to get acquainted to each other, and would make them more comfortable in learning a new "hobby" together. An evening of character building would probably have worked, but I understand your reticence in having them spend an evening making characters.. On the other hand, I personnaly think that making characters during the first session is not necessarly a bad idea. Having made a character usually tends to have it more suitable to the player then picking one from a list, as extensive as the list may be, and it also helps getting a little grasp on the rules. As for the game itself, I understand that you are running a module, but even so, I'd try to make sure to have a little bit of everything in the very first session (combat, interaction with NPCs, maybe some dungeon-delve with traps and what not, etc). Obviously, you don't know what would interest them in the game, so having a little bit of everything both would let you know what they'd like, and would show-case to them what they -can- get out of a game. And at first, I'd keep the rules-side simple. Everything you can figure out yourself, do it. It's much easier to learn bit by bit then to try to figure it all at once. [/QUOTE]
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