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Performance is a Designer Trap
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<blockquote data-quote="c22system" data-source="post: 8569557" data-attributes="member: 7030413"><p>Could you elaborate on what type of trap is being created? </p><p>The post is more about making sure your skills are consistent with the overall narrative and experience the rpg is creating, because no RPG creates every experience, not even GURPS. It would make very little sense for a game about dungeon delving to have both of the skills Piloting and Drive airship. In this case, Piloting can do everything that Drive airship can do, and more, all within the concept of diving deep underground, airship would rarely be used one would expect. Sure you might be expressing the world above with more detail because there are airships to travel between the different dungeons, but it is being used to describe a character's background while the other skills are describing what the character is good at doing.</p><p></p><p>To reverse it. If you have a game about backgrounds and all of the options are Soldier, Woodsman, Sailor, Scout, Builder, and Battle. Battle is using a completely different framework as a background than the rest of the backgrounds. Soldier, Woodsman, Scout could all have experience in battles so could cover that as well if they were used for checks. Designer just need to consider that their options are consistent with both the style of their other options, and to not necessarily include skills in their games, just because big names have them in their games.</p></blockquote><p></p>
[QUOTE="c22system, post: 8569557, member: 7030413"] Could you elaborate on what type of trap is being created? The post is more about making sure your skills are consistent with the overall narrative and experience the rpg is creating, because no RPG creates every experience, not even GURPS. It would make very little sense for a game about dungeon delving to have both of the skills Piloting and Drive airship. In this case, Piloting can do everything that Drive airship can do, and more, all within the concept of diving deep underground, airship would rarely be used one would expect. Sure you might be expressing the world above with more detail because there are airships to travel between the different dungeons, but it is being used to describe a character's background while the other skills are describing what the character is good at doing. To reverse it. If you have a game about backgrounds and all of the options are Soldier, Woodsman, Sailor, Scout, Builder, and Battle. Battle is using a completely different framework as a background than the rest of the backgrounds. Soldier, Woodsman, Scout could all have experience in battles so could cover that as well if they were used for checks. Designer just need to consider that their options are consistent with both the style of their other options, and to not necessarily include skills in their games, just because big names have them in their games. [/QUOTE]
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