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<blockquote data-quote="Scion" data-source="post: 1235591" data-attributes="member: 5777"><p>You could have it act something like a delay poison spell. They are immune to it but still have it. So it'll give your guy more time to resolve the issue, but they still have to do something about it. </p><p></p><p>Similarly, if someone was immune to poison for whatever reason, and could lose that ability somehow then I would keep track of how much poison they had been exposed to within a certain time frame. That way if they lost the ability I would know what to do about it.</p><p></p><p>Same thing really. Party member becomes infected with disease, give them the item so that the disease will not cause any harm for a period of time, go and get disease cured. Seems fine to me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> If you dislike this greatly you could always houserule the item to take 24 hours of continuous wearing to acclimate the magic to your body. Which then you could rule that either the item thought the disease was just part of you naturally and wouldnt fix it, or that it would suppress the badness (after already having one set of penalties possibly).</p></blockquote><p></p>
[QUOTE="Scion, post: 1235591, member: 5777"] You could have it act something like a delay poison spell. They are immune to it but still have it. So it'll give your guy more time to resolve the issue, but they still have to do something about it. Similarly, if someone was immune to poison for whatever reason, and could lose that ability somehow then I would keep track of how much poison they had been exposed to within a certain time frame. That way if they lost the ability I would know what to do about it. Same thing really. Party member becomes infected with disease, give them the item so that the disease will not cause any harm for a period of time, go and get disease cured. Seems fine to me ;) If you dislike this greatly you could always houserule the item to take 24 hours of continuous wearing to acclimate the magic to your body. Which then you could rule that either the item thought the disease was just part of you naturally and wouldnt fix it, or that it would suppress the badness (after already having one set of penalties possibly). [/QUOTE]
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