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<blockquote data-quote="Shallown" data-source="post: 778994" data-attributes="member: 1368"><p>Does anyone else do this. I use to do it every several months but have dropped back to every 6 months. I did one the last gaming session and it worked out great.</p><p></p><p>what it consist of is I have each player (Since I am GM) list 3 things the like about the game and 3 things they dislike. I ask for specific examples and this include in character out of character and meta events.</p><p></p><p>Then each player reads their list and we discuss it. It is a means for me to improve my skill and a chance for everyone to vent or discuss problems and suggest solutions.</p><p></p><p>Here are some from my session to give examples. </p><p></p><p>On the down side.</p><p></p><p>The character replacement system took a hit from several players. I basically allowed the players to choose a character from a pool of ready made ones if they died and chose not to come back. This was do to several reasons but the players thought it stunk so now I will do something else. I took player suggestions as well.</p><p></p><p>The amount of information I give for researching something was sometimes frustrating. Though action packed the present campaigns has a huge ongoing mystery to figure out. They think I am stonewalling them sometimes. I suggested they shouldn't take a no as defeat. I pointed out several times they gave up after not learning something after one No. So we agreed I would help a little more not by revealing things but being sensetive to this and maybe helping them along in minor ways. </p><p></p><p>On the upside. </p><p></p><p>They love my NPC's the seem alive and fun to just talk with even when it is trivial (in comparrison to the larger campaign plot) </p><p></p><p>My world is alive and keeps moving even when characters aren't there but the characters have a noticable impact on the world at times and they can form relationships that change/grow/die as time passes.</p><p></p><p>They see the amount of work I put into my game and appreciate it.</p><p></p><p>On the Fence. Both good and bad.</p><p></p><p>The combat encounters are often bizarre and strange. Not everyday monsters/people. This is good since it makes the world fantastical but bad if done to often which they feel I have lately.</p><p></p><p></p><p>Yeah I listed more good than bad but I like stroking my own ego. </p><p></p><p>So to answer my question does anyone else do this and if you don't would you consider it. </p><p></p><p>PS this only took about an hour and a half so it doesn't eat up great deal of time.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 778994, member: 1368"] Does anyone else do this. I use to do it every several months but have dropped back to every 6 months. I did one the last gaming session and it worked out great. what it consist of is I have each player (Since I am GM) list 3 things the like about the game and 3 things they dislike. I ask for specific examples and this include in character out of character and meta events. Then each player reads their list and we discuss it. It is a means for me to improve my skill and a chance for everyone to vent or discuss problems and suggest solutions. Here are some from my session to give examples. On the down side. The character replacement system took a hit from several players. I basically allowed the players to choose a character from a pool of ready made ones if they died and chose not to come back. This was do to several reasons but the players thought it stunk so now I will do something else. I took player suggestions as well. The amount of information I give for researching something was sometimes frustrating. Though action packed the present campaigns has a huge ongoing mystery to figure out. They think I am stonewalling them sometimes. I suggested they shouldn't take a no as defeat. I pointed out several times they gave up after not learning something after one No. So we agreed I would help a little more not by revealing things but being sensetive to this and maybe helping them along in minor ways. On the upside. They love my NPC's the seem alive and fun to just talk with even when it is trivial (in comparrison to the larger campaign plot) My world is alive and keeps moving even when characters aren't there but the characters have a noticable impact on the world at times and they can form relationships that change/grow/die as time passes. They see the amount of work I put into my game and appreciate it. On the Fence. Both good and bad. The combat encounters are often bizarre and strange. Not everyday monsters/people. This is good since it makes the world fantastical but bad if done to often which they feel I have lately. Yeah I listed more good than bad but I like stroking my own ego. So to answer my question does anyone else do this and if you don't would you consider it. PS this only took about an hour and a half so it doesn't eat up great deal of time. Later [/QUOTE]
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