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General Tabletop Discussion
*Dungeons & Dragons
Perma-Death At Your Table: How Possible Is It?
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<blockquote data-quote="aco175" data-source="post: 8595114" data-attributes="member: 27385"><p>In the 5e times, it rarely happens- mostly with player consent. I guess there is a couple moving parts to the logic. As the DM, you want the players to take the game somewhat seriously and death to mean something and be 'on the table' most of the time. You also want to payers to enjoy the game and be heroic with their PCs, which may lead to death. I'm kind of meh on the difference between having a player roll up a new PC that is the level of the party and for me to find a way to introduce the new PC. Or, for me to find a way to bring back the dead PC. </p><p></p><p>The PCs are in the Dungeon of Death and a PC dies. I may likely ask the player what he wants. I can make up a temple room dedicated to the PCs god and have a miracle happen, with maybe a favor owed, or somehow have a new PC wander into the dungeon and be found if he was captured, or show up to aid the PCs in a battle and just join the group. Either option pushed believability a bit. I never liked to have the player sit for the night while the others finish the dungeon and can travel back to town.</p></blockquote><p></p>
[QUOTE="aco175, post: 8595114, member: 27385"] In the 5e times, it rarely happens- mostly with player consent. I guess there is a couple moving parts to the logic. As the DM, you want the players to take the game somewhat seriously and death to mean something and be 'on the table' most of the time. You also want to payers to enjoy the game and be heroic with their PCs, which may lead to death. I'm kind of meh on the difference between having a player roll up a new PC that is the level of the party and for me to find a way to introduce the new PC. Or, for me to find a way to bring back the dead PC. The PCs are in the Dungeon of Death and a PC dies. I may likely ask the player what he wants. I can make up a temple room dedicated to the PCs god and have a miracle happen, with maybe a favor owed, or somehow have a new PC wander into the dungeon and be found if he was captured, or show up to aid the PCs in a battle and just join the group. Either option pushed believability a bit. I never liked to have the player sit for the night while the others finish the dungeon and can travel back to town. [/QUOTE]
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Perma-Death At Your Table: How Possible Is It?
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