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Perma Death in 5e?
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<blockquote data-quote="jgsugden" data-source="post: 8024417" data-attributes="member: 2629"><p>There is no perfect stop - and I believe there should not be. The PCs are heroes. They are intended to be able to stop the villainy. If you create a foolproof method to stop them, you're taking away their heroic place in the story. </p><p></p><p>A major villain should look at the situation and come up with a good plan, but I always make sure there is something the PCs can exploit to save the day - often multiple ways. </p><p></p><p>When faced with your concern, I might immediately follow the death by telling the PCs to make a very high DC Wisdom saving throw (the result of a wish style magic). Those that fail are told that their memory has been modified and that they no longer remember the fallen figure, and that any attempt to convince them the figure exists should be seen as ridiculous. If all fail, I'd have an NPC try to convince them of the truth. Then I'd have a path for them to correct their memories. You get a moment of near victory by the bad guy, but there is a comic book path back to heroics for the PCs.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8024417, member: 2629"] There is no perfect stop - and I believe there should not be. The PCs are heroes. They are intended to be able to stop the villainy. If you create a foolproof method to stop them, you're taking away their heroic place in the story. A major villain should look at the situation and come up with a good plan, but I always make sure there is something the PCs can exploit to save the day - often multiple ways. When faced with your concern, I might immediately follow the death by telling the PCs to make a very high DC Wisdom saving throw (the result of a wish style magic). Those that fail are told that their memory has been modified and that they no longer remember the fallen figure, and that any attempt to convince them the figure exists should be seen as ridiculous. If all fail, I'd have an NPC try to convince them of the truth. Then I'd have a path for them to correct their memories. You get a moment of near victory by the bad guy, but there is a comic book path back to heroics for the PCs. [/QUOTE]
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