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Permanant Character Death
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<blockquote data-quote="Brekke" data-source="post: 1059496" data-attributes="member: 4369"><p>Dying in the game should have consquences. And there are things that kill making it almost impossiable to be brought back without high level magic. I also think playing stupidly just becasue you can be brought back is bad. We have had raise dead in our game and we still play carefully and try not to do stupid things. In the last game we leveled very slowly and I died twice and had my familiar get killed thre times the XP loss hurt. </p><p></p><p>I also think it is how you die if it is an heroic death throwing yourself into a volcano to stop it that is one thing. But dying becasue you are rolling badly is another. </p><p></p><p>I also think it depends on how attached you are to the character if you are not ready to play something else and again if you didn't die because of stupidly why penalize the player.</p><p></p><p>Also permanet death can effect the campaign in a bad way we had two deaths in one session and at first the DM was like role up new characters so we did and all week the other player and I talked a lot about it both of us slapped something together and neither one of us were very happy. Also since ths characters were the last of the original group everything that we had been doing for close to two years all the mysteries we were working on all the contacts died with us, it would have taken major metagaming on the other's part to continue. The DM being a wise kind of DM realized what was going on and allowed the two of us to be raised. </p><p></p><p>Later the other player's character died a permanet death trying to stop a magical device that messed with time he failed and was aged to dust. We also had characters die who choose to play new PCs.</p><p></p><p>As I have said before this is a game and it is supposed to be fun. If your group does not mind playing without raise dead spells then that is fine. </p><p></p><p>As for it ruins the feel of the game to have raise dead I don't understand that. Divine magic does so much along those lines anyway like heal you from death's door to perfect health. </p><p></p><p>For me some of the magic items and other spels take some of the beliveabilty out of the game for me.</p></blockquote><p></p>
[QUOTE="Brekke, post: 1059496, member: 4369"] Dying in the game should have consquences. And there are things that kill making it almost impossiable to be brought back without high level magic. I also think playing stupidly just becasue you can be brought back is bad. We have had raise dead in our game and we still play carefully and try not to do stupid things. In the last game we leveled very slowly and I died twice and had my familiar get killed thre times the XP loss hurt. I also think it is how you die if it is an heroic death throwing yourself into a volcano to stop it that is one thing. But dying becasue you are rolling badly is another. I also think it depends on how attached you are to the character if you are not ready to play something else and again if you didn't die because of stupidly why penalize the player. Also permanet death can effect the campaign in a bad way we had two deaths in one session and at first the DM was like role up new characters so we did and all week the other player and I talked a lot about it both of us slapped something together and neither one of us were very happy. Also since ths characters were the last of the original group everything that we had been doing for close to two years all the mysteries we were working on all the contacts died with us, it would have taken major metagaming on the other's part to continue. The DM being a wise kind of DM realized what was going on and allowed the two of us to be raised. Later the other player's character died a permanet death trying to stop a magical device that messed with time he failed and was aged to dust. We also had characters die who choose to play new PCs. As I have said before this is a game and it is supposed to be fun. If your group does not mind playing without raise dead spells then that is fine. As for it ruins the feel of the game to have raise dead I don't understand that. Divine magic does so much along those lines anyway like heal you from death's door to perfect health. For me some of the magic items and other spels take some of the beliveabilty out of the game for me. [/QUOTE]
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