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Permanant Character Death
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<blockquote data-quote="Tessarael" data-source="post: 1059562" data-attributes="member: 12909"><p>Speaking at a player level, as someone who likes to play immersively, I hate it when my character dies. Random death pisses me off most. Total party kills (TPKs) irritate me even more.</p><p></p><p>Let me put it this way ... if there is going to be a highly dangerous encounter, as a player/character I like to be forewarned. In some cases, it will just be that you're in an uberdangerous area. In other cases, it will be that you know there's a big dragon there.</p><p></p><p>---</p><p></p><p>Example: the high-level party is traveling with a group of low-level grunts, and an Avoral Guardinal detects that one of the low-level grunts has an unpleasant (evil) aura. [We were being real paranoid at this stage due to other things.] The grunt with the unpleasant aura turned out to be carrying some magical equipment with moderate aura. My character casts Color Spray on the grunt. </p><p></p><p>The grunt, realises we're onto him, and smacks my character with Quivering Palm. Boom, 1 round until death. Grunt threatens to kill me, unless the rest of the party backs off which they do. Grunt then exits stage left.</p><p></p><p>Party continues on and goes back to fighting bad guys in the dungeon. Evil monk grunt shows up, we see him, then my character dies. I'm like, "Woah, DM dude, I see the Monk and teleport out, where was my chance to act after that guy appeared?" DM realised he hadn't given us a chance to respond, my character teleported out, and the fight ensued. My character didn't die - Monk was too busy fighting the rest of the characters.</p><p></p><p>Long story short, soon thereafter we plane shift, and get a Limited Wish scroll to remove the Quivering Palm on my character. Next encounter we wipe the floor with the monk fortunately.</p><p></p><p>---</p><p></p><p>In general, I like the opportunity to be able to escape. In particular, high-level characters will have escapes like Teleport, Gaseous Form, etc, and should have opportunity to use these given that they go wimpy early enough (i.e. before they get thwacked and killed).</p><p></p><p>If your characters are plain stupid and continue to fight a losing battle, then sure TPK them, but otherwise give them a chance to escape.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1059562, member: 12909"] Speaking at a player level, as someone who likes to play immersively, I hate it when my character dies. Random death pisses me off most. Total party kills (TPKs) irritate me even more. Let me put it this way ... if there is going to be a highly dangerous encounter, as a player/character I like to be forewarned. In some cases, it will just be that you're in an uberdangerous area. In other cases, it will be that you know there's a big dragon there. --- Example: the high-level party is traveling with a group of low-level grunts, and an Avoral Guardinal detects that one of the low-level grunts has an unpleasant (evil) aura. [We were being real paranoid at this stage due to other things.] The grunt with the unpleasant aura turned out to be carrying some magical equipment with moderate aura. My character casts Color Spray on the grunt. The grunt, realises we're onto him, and smacks my character with Quivering Palm. Boom, 1 round until death. Grunt threatens to kill me, unless the rest of the party backs off which they do. Grunt then exits stage left. Party continues on and goes back to fighting bad guys in the dungeon. Evil monk grunt shows up, we see him, then my character dies. I'm like, "Woah, DM dude, I see the Monk and teleport out, where was my chance to act after that guy appeared?" DM realised he hadn't given us a chance to respond, my character teleported out, and the fight ensued. My character didn't die - Monk was too busy fighting the rest of the characters. Long story short, soon thereafter we plane shift, and get a Limited Wish scroll to remove the Quivering Palm on my character. Next encounter we wipe the floor with the monk fortunately. --- In general, I like the opportunity to be able to escape. In particular, high-level characters will have escapes like Teleport, Gaseous Form, etc, and should have opportunity to use these given that they go wimpy early enough (i.e. before they get thwacked and killed). If your characters are plain stupid and continue to fight a losing battle, then sure TPK them, but otherwise give them a chance to escape. [/QUOTE]
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