Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Permanant Character Death
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bendris Noulg" data-source="post: 1060009" data-attributes="member: 6398"><p>Now, I do agree the dying to a gel cube is kinda sad (in a pathetic hillarious way, not a remorse-ridden sorrowful way). Generally, that's one of those monsters I've never used just by merit of its own conceptual silliness. But, what's done is done. In short, I agree with what was said earlier: Roll a new character and get back to having fun.</p><p></p><p>As to the following question:</p><p></p><p>Is feeling that your character is safe, sound and will never have anything negative happen to him/her/it really fun? Personally, I would find it absolutely boring knowing that no matter what, I'll be protected from an idea as offensive as "character death".</p><p></p><p>I've been running the same game for 6 years now, and some of the characters have lasted the entire time. However, the Players also know that in any encounter a character can die and that's just the way it is. I'm a stickler for permanent death, as I find that the tactics of playing ("How to beat the BBEG without getting ourselves roasted" vs "Rush in and raise anyone that gets whacked") are more condusive to a more challenging (and thus more enjoyable) experience for us. We were generally stiffer than 1E/2E was about it "back in the day", to the point of rolling in painful laughter when we saw 3E's take on it (when 4 out of 4 people say "not at my table", that generally ends the issue).</p><p></p><p>That one of my players has (finally) started GMing and has the same approach to character death is a relief to me. I've tried playing in other games with the standard rules, and after a while I'd start to feel over-magicked and totally pampered by the "powers that be". Ended up leaving the games for lack of enjoyment (after the fifth time hearing "I'll charge the [BBEG]... If I die, you [points at Cleric] can bring me back," I couldn't take it any more).</p><p></p><p>Anyhow, just the way I play it. YMMV, of course.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1060009, member: 6398"] Now, I do agree the dying to a gel cube is kinda sad (in a pathetic hillarious way, not a remorse-ridden sorrowful way). Generally, that's one of those monsters I've never used just by merit of its own conceptual silliness. But, what's done is done. In short, I agree with what was said earlier: Roll a new character and get back to having fun. As to the following question: Is feeling that your character is safe, sound and will never have anything negative happen to him/her/it really fun? Personally, I would find it absolutely boring knowing that no matter what, I'll be protected from an idea as offensive as "character death". I've been running the same game for 6 years now, and some of the characters have lasted the entire time. However, the Players also know that in any encounter a character can die and that's just the way it is. I'm a stickler for permanent death, as I find that the tactics of playing ("How to beat the BBEG without getting ourselves roasted" vs "Rush in and raise anyone that gets whacked") are more condusive to a more challenging (and thus more enjoyable) experience for us. We were generally stiffer than 1E/2E was about it "back in the day", to the point of rolling in painful laughter when we saw 3E's take on it (when 4 out of 4 people say "not at my table", that generally ends the issue). That one of my players has (finally) started GMing and has the same approach to character death is a relief to me. I've tried playing in other games with the standard rules, and after a while I'd start to feel over-magicked and totally pampered by the "powers that be". Ended up leaving the games for lack of enjoyment (after the fifth time hearing "I'll charge the [BBEG]... If I die, you [points at Cleric] can bring me back," I couldn't take it any more). Anyhow, just the way I play it. YMMV, of course. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Permanant Character Death
Top