Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Permanency and greater magic fang
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 3914145" data-attributes="member: 51942"><p>In my experience, merely the cost. An amulet which is triple the cost of a weapon is simply outrageous - for a monk. For a dragon, it's a different story. A monk generally doesn't need to bypass DR/magic since his fists can anyhow, so he's only buying it for improving the fist themselves. Monks aren't particularly impressing in the damage area, normally, compared to a two-handed weapon wielding fighter - and that's fine. But the pricing of the amulet makes it worse even than a two-weapon wielding fighter, and those are pretty bad, by all accounts. Generally, I let my players by a monk-specific unarmed strike amulet for 1.5 times the normal weapon enh. cost, i.e. 3 * bonus-squared. This seems to work fine.</p><p></p><p>In a practical matter, I'd definitely not let my PC's encounter a 20th-level caster-for-hire. They've never encountered anything above 12th level yet, and a 20th level caster is not something they'll find around the corner, and further, only a small fraction of the NPC's they encounter are for hire. They might eventually actually meet a 20th level NPC, but they'll need to meet hundreds until they find one that can cast permanency, greater magic fang, and isn't occupied with their own things, and is willing to pay an XP cost at the moment. </p><p></p><p>My suggestion: make the amulet of "unarmed striking" cheaper (and potentially add an interesting flavorful twist), don't let them hire a mage more than 5 levels above their own without a real in-game plot element, and if players come to rely very heavily on the non-dispellability of spells, then make sure to have a bunch of low-level clerics spamming low-level dispel magics just to be annoying. If they're 15th level, then a 10th level cleric adds little to the challenge but can be quite annoying if they're really relying too heavily on dispellable spells.</p><p></p><p>As a DM, I'm rarely too bothered with dispel magic, it's just too much hassle. But if people start casting persistant spells and buying permanencies left-right-center, then it's probably wise to sometimes - even if rarely - remind them that this isn't a great idea.</p></blockquote><p></p>
[QUOTE="eamon, post: 3914145, member: 51942"] In my experience, merely the cost. An amulet which is triple the cost of a weapon is simply outrageous - for a monk. For a dragon, it's a different story. A monk generally doesn't need to bypass DR/magic since his fists can anyhow, so he's only buying it for improving the fist themselves. Monks aren't particularly impressing in the damage area, normally, compared to a two-handed weapon wielding fighter - and that's fine. But the pricing of the amulet makes it worse even than a two-weapon wielding fighter, and those are pretty bad, by all accounts. Generally, I let my players by a monk-specific unarmed strike amulet for 1.5 times the normal weapon enh. cost, i.e. 3 * bonus-squared. This seems to work fine. In a practical matter, I'd definitely not let my PC's encounter a 20th-level caster-for-hire. They've never encountered anything above 12th level yet, and a 20th level caster is not something they'll find around the corner, and further, only a small fraction of the NPC's they encounter are for hire. They might eventually actually meet a 20th level NPC, but they'll need to meet hundreds until they find one that can cast permanency, greater magic fang, and isn't occupied with their own things, and is willing to pay an XP cost at the moment. My suggestion: make the amulet of "unarmed striking" cheaper (and potentially add an interesting flavorful twist), don't let them hire a mage more than 5 levels above their own without a real in-game plot element, and if players come to rely very heavily on the non-dispellability of spells, then make sure to have a bunch of low-level clerics spamming low-level dispel magics just to be annoying. If they're 15th level, then a 10th level cleric adds little to the challenge but can be quite annoying if they're really relying too heavily on dispellable spells. As a DM, I'm rarely too bothered with dispel magic, it's just too much hassle. But if people start casting persistant spells and buying permanencies left-right-center, then it's probably wise to sometimes - even if rarely - remind them that this isn't a great idea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Permanency and greater magic fang
Top