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<blockquote data-quote="Centaur" data-source="post: 1358174" data-attributes="member: 11822"><p>While you are technicaly correct in that concentration is required, you could allow the player a spot check at a high DC to notice that there "Feels Like" a magical effect in his Line of Sight.</p><p></p><p>He would then need to spend the 1-2-3 round actions to determine anything special about it. At least the first round would be nessecary to confirm his "Feeling". You could say that it has added a sort of subtle sixth sense that gives him a warning that he should maybe look around.</p><p></p><p>Of course, this is irrelevant if he is running in a hall with other PCs in front of him as he will have that feeling all the time....</p><p></p><p>However, this becomes more of a house rule at that point.</p><p></p><p>Based on the rules however, he should have to concentrate to detect anything.</p></blockquote><p></p>
[QUOTE="Centaur, post: 1358174, member: 11822"] While you are technicaly correct in that concentration is required, you could allow the player a spot check at a high DC to notice that there "Feels Like" a magical effect in his Line of Sight. He would then need to spend the 1-2-3 round actions to determine anything special about it. At least the first round would be nessecary to confirm his "Feeling". You could say that it has added a sort of subtle sixth sense that gives him a warning that he should maybe look around. Of course, this is irrelevant if he is running in a hall with other PCs in front of him as he will have that feeling all the time.... However, this becomes more of a house rule at that point. Based on the rules however, he should have to concentrate to detect anything. [/QUOTE]
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