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*Pathfinder & Starfinder
Permanency not very permanent?
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<blockquote data-quote="kreynolds" data-source="post: 392966" data-attributes="member: 2829"><p>Well, 1,500XP spent creating a magic item would be 1/25th of 37,500gp, which would be the market price of the item you spent the XP to create.</p><p></p><p>Tongues is a 3rd level spell. If you wanted Tongues on a magic item, and you wanted it to be constantly active, the cost would be roughly 60,000gp <em>[3 (spell level) x 5 (caster level) x 2,000gp (use-activated, unlimited charges) x 2 (slotless item) = 60,000gp]</em>,</p><p></p><p>So, if you make the item yourself, the cost is roughly 60,000gp. If you use Permanency, you spend 37,500gp worth of XP. But guess what the kicker is? If you made the magic item yourself, only half the market price would count against your character wealth, which is still pretty close to the relative cost of the XP you spent to use Permanency. Then again, the permanent spell doesn't count against your character wealth at all.</p><p></p><p>Actually, you kinda get screwed because the permanent spell isn't actually so permanent, but by the same token, you don't have to worry about it being stolen from you, such as if it was on an amulet or something.</p><p></p><p>Do I think it's lame that it can be permanently dispelled? I'll be honest, I used to, but not anymore. It makes sense, although I'll admit that it's arguably a bit easier to simply dispel the effect with a targeted dispel than it is to go to the hassle of pick-pocketing someone.</p><p></p><p>I worked up a system a while back that allowed you to place truly permanent spells upon yourself. Essentially, it was just a 9th level version of Permanency. The spell merely required three times the cost of XP that Permanency does, and the magical effect is no longer a permanent spell, when in effect, it becomes one of three things; extraordinary, spell-like, or supernatural.</p><p></p><p>It's actually a bit more complicated than that because it more closely resembles the item creation cost methods, but you get the idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kreynolds, post: 392966, member: 2829"] Well, 1,500XP spent creating a magic item would be 1/25th of 37,500gp, which would be the market price of the item you spent the XP to create. Tongues is a 3rd level spell. If you wanted Tongues on a magic item, and you wanted it to be constantly active, the cost would be roughly 60,000gp [i][3 (spell level) x 5 (caster level) x 2,000gp (use-activated, unlimited charges) x 2 (slotless item) = 60,000gp][/i], So, if you make the item yourself, the cost is roughly 60,000gp. If you use Permanency, you spend 37,500gp worth of XP. But guess what the kicker is? If you made the magic item yourself, only half the market price would count against your character wealth, which is still pretty close to the relative cost of the XP you spent to use Permanency. Then again, the permanent spell doesn't count against your character wealth at all. Actually, you kinda get screwed because the permanent spell isn't actually so permanent, but by the same token, you don't have to worry about it being stolen from you, such as if it was on an amulet or something. Do I think it's lame that it can be permanently dispelled? I'll be honest, I used to, but not anymore. It makes sense, although I'll admit that it's arguably a bit easier to simply dispel the effect with a targeted dispel than it is to go to the hassle of pick-pocketing someone. I worked up a system a while back that allowed you to place truly permanent spells upon yourself. Essentially, it was just a 9th level version of Permanency. The spell merely required three times the cost of XP that Permanency does, and the magical effect is no longer a permanent spell, when in effect, it becomes one of three things; extraordinary, spell-like, or supernatural. It's actually a bit more complicated than that because it more closely resembles the item creation cost methods, but you get the idea. :) [/QUOTE]
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Permanency not very permanent?
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