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<blockquote data-quote="77IM" data-source="post: 7574054" data-attributes="member: 12377"><p>I think that sorcerers and warlocks both sometimes get spells on their list that they aren't really expected to learn, but are able to cast off of scrolls, because they are on their spell list. But when I look at the warlock spell list, there aren't very many spells with long-term effects to begin with.</p><p></p><p>As written, you can apply Permanency to any spell effect that qualifies, even one cast by another character. In theory you could target a spell effect created by an enemy but I can't really think of how that could be used to any real advantage. But yeah, I like the idea of a cleric and wizard working together to make a permanent <em>silence</em> or <em>blade barrier</em> or whatever.</p><p></p><p><em>Enhance ability</em> is definitely one of the questionable spells. Permanent advantage on an ability check is pretty great. It costs about as much as a <em>manual of +2 to an ability score up to a max of 22</em>, but it takes a year to cast and eats one of your attunement slots (the <em>manual</em> does not require attunement). Of course advantage is usually better than an ability increase, except that the ability increase also applies to attacks and saves.</p><p></p><p>The other point of comparison is <em>cloak of elvenkind, eyes of the eagle, rod of alertness</em>, which require attunement, and <em>sentinel shield</em>, which does not. All of those give advantage on fairly important skill checks, but they're uncommon, which means they should be cheap and easy to find.</p><p></p><p>Soooo... I'm not sure. I'm wondering if it would be better to strip out the parts about targeting a character, and just focus on spells that target an object or area. That's where most of the world-building and fun story elements come in, mostly in the form of weird dungeons and magically guarded vaults.</p></blockquote><p></p>
[QUOTE="77IM, post: 7574054, member: 12377"] I think that sorcerers and warlocks both sometimes get spells on their list that they aren't really expected to learn, but are able to cast off of scrolls, because they are on their spell list. But when I look at the warlock spell list, there aren't very many spells with long-term effects to begin with. As written, you can apply Permanency to any spell effect that qualifies, even one cast by another character. In theory you could target a spell effect created by an enemy but I can't really think of how that could be used to any real advantage. But yeah, I like the idea of a cleric and wizard working together to make a permanent [I]silence[/I] or [I]blade barrier[/I] or whatever. [I]Enhance ability[/I] is definitely one of the questionable spells. Permanent advantage on an ability check is pretty great. It costs about as much as a [I]manual of +2 to an ability score up to a max of 22[/I], but it takes a year to cast and eats one of your attunement slots (the [I]manual[/I] does not require attunement). Of course advantage is usually better than an ability increase, except that the ability increase also applies to attacks and saves. The other point of comparison is [I]cloak of elvenkind, eyes of the eagle, rod of alertness[/I], which require attunement, and [I]sentinel shield[/I], which does not. All of those give advantage on fairly important skill checks, but they're uncommon, which means they should be cheap and easy to find. Soooo... I'm not sure. I'm wondering if it would be better to strip out the parts about targeting a character, and just focus on spells that target an object or area. That's where most of the world-building and fun story elements come in, mostly in the form of weird dungeons and magically guarded vaults. [/QUOTE]
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