Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Permanent Arcane Sight... help with rulings plz...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="schnee" data-source="post: 1699978" data-attributes="member: 16728"><p>My favorite munchkin is playing a wizard. He's got permanent Arcane Sight. I'm having problems with it, as it seems way, way too good the way I'm reading it. I don't want to nerf the character unnecessarily, so... could I get some opinions here?</p><p></p><p>Does Arcane Sight automatically allow you to see invisble creatures? I've seen threads here that conclude - since AS sees magic auras, that someone with Invisibility still generates a Glamer aura that AS immediately perceives. So, no invisibility works within 120' of the mage. I'm having great difficulty in this... I see the logic, since tremorsense and blindsight beat the Inviso, but... this makes See Invisibility obsolete. It also makes Invisibilty, Greater Invisibility, illusions, and any number of other spells that conceal or alter perceptions obsolete. For a 3rd level spell? Doesn't seem right.</p><p></p><p>I can see this defeating Hide, or even Hide in Plain Sight (even thought it's a supernatural ability), but all that magic foiled? Really forces me to start planning encounters <em>around</em> that ability, so that other characters have a chance to shine too. It becomes less of a character trait and more of a design constraint.</p><p></p><p>I don't want to fall into the mean DM trap of always defeating that ability... throwing lots of Darkness and Fog spells, opponents using Non-detection, or even the worst - enemy spellcasters throwing targeted Dispels against the guy with the glowing blue eyes after they make their Spellcraft to figure out why their ambush didn't work... I do, however, want to give him the benefits of his investment in a way that doesn't shift so much of the intelligence and first-strike capability on to him.</p><p></p><p>If I were to limit AS, I'd say it allows the spellcaster to see the Glamer aura of an invisible creature. He could tell the strength of the Inviso spell, but that aura would obscure all others. In addition, he could target the aura itself with a Dispel Magic, but not target the invisible creature (so no Disintegrate or Magic Missile). If he wanted to attack it, he'd have to use an area effect spell to hit the area around it (such as Fireball or Lightning Bolt). </p><p></p><p>Alternately, I'd allow the use of a targeted spell - Disintegrate - but with a 50% miss chance from 'full cover' for being 'invisible'. I know that's serious house rule territory, but it would allow the spellcaster to act on their unique knowledge - with some risk.</p><p></p><p>Ahhh, I don't know... Is this just 'new to high-level DM angst'? Or does anyone else share my thinking? If my (as of yet un-implemented) rulings are short-sighted, I'd appreciate some experienced folks giving me more detail as to why I shouldn't worry about it. Thanks in advance.</p></blockquote><p></p>
[QUOTE="schnee, post: 1699978, member: 16728"] My favorite munchkin is playing a wizard. He's got permanent Arcane Sight. I'm having problems with it, as it seems way, way too good the way I'm reading it. I don't want to nerf the character unnecessarily, so... could I get some opinions here? Does Arcane Sight automatically allow you to see invisble creatures? I've seen threads here that conclude - since AS sees magic auras, that someone with Invisibility still generates a Glamer aura that AS immediately perceives. So, no invisibility works within 120' of the mage. I'm having great difficulty in this... I see the logic, since tremorsense and blindsight beat the Inviso, but... this makes See Invisibility obsolete. It also makes Invisibilty, Greater Invisibility, illusions, and any number of other spells that conceal or alter perceptions obsolete. For a 3rd level spell? Doesn't seem right. I can see this defeating Hide, or even Hide in Plain Sight (even thought it's a supernatural ability), but all that magic foiled? Really forces me to start planning encounters [i]around[/i] that ability, so that other characters have a chance to shine too. It becomes less of a character trait and more of a design constraint. I don't want to fall into the mean DM trap of always defeating that ability... throwing lots of Darkness and Fog spells, opponents using Non-detection, or even the worst - enemy spellcasters throwing targeted Dispels against the guy with the glowing blue eyes after they make their Spellcraft to figure out why their ambush didn't work... I do, however, want to give him the benefits of his investment in a way that doesn't shift so much of the intelligence and first-strike capability on to him. If I were to limit AS, I'd say it allows the spellcaster to see the Glamer aura of an invisible creature. He could tell the strength of the Inviso spell, but that aura would obscure all others. In addition, he could target the aura itself with a Dispel Magic, but not target the invisible creature (so no Disintegrate or Magic Missile). If he wanted to attack it, he'd have to use an area effect spell to hit the area around it (such as Fireball or Lightning Bolt). Alternately, I'd allow the use of a targeted spell - Disintegrate - but with a 50% miss chance from 'full cover' for being 'invisible'. I know that's serious house rule territory, but it would allow the spellcaster to act on their unique knowledge - with some risk. Ahhh, I don't know... Is this just 'new to high-level DM angst'? Or does anyone else share my thinking? If my (as of yet un-implemented) rulings are short-sighted, I'd appreciate some experienced folks giving me more detail as to why I shouldn't worry about it. Thanks in advance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Permanent Arcane Sight... help with rulings plz...
Top