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Permanent Arcane Sight... help with rulings plz...
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<blockquote data-quote="jefgorbach" data-source="post: 5262198" data-attributes="member: 28278"><p>Obvious none of you are near-sighted because this is ridicously easy to comprehend for those us who are. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Detect Magic/Arcane Sight simply allow the user to tell what (if any) spell effects are currently affecting an area ... like walking around without your glasses. You can generally tell what/where the room/contents are, but everything is blurry without the fine details revealing just exactly what it is you're looking at. </p><p></p><p>The easiest way of thinking/describing it is as if each spell covers the target with a sheet colored according to what School it belongs to with stronger effects having more vibrant colors. Normally these sheets cant be seen, however Detect Magic allows you to see where it is (round 1) ... and with concentration, detemine if multiple sheets are covering it and what the most vibrant color is (round 2). Further staring determines how the colors are stacked (round 3); etc. Arcane Sight does the same thing without having to stare at the location for several rounds. </p><p></p><p>To answer the original question, lets agree the Illusion school is represented by green sheets, beginning with a very pale green for a first level effect (like magic aura), becoming progressively darker to culminate with a very dark emerald sheet representing ninth level effects like Weird.</p><p></p><p>The mage with arcane Sight (ie without glasses) walks into a room, quickly spotting the leafy green sheet he's come to recognize as being a second level Illusion effect loosly covering something. The subject's general placement and vague humanoid shape implies its either an individual or statue, but he wont be able to determine which until he drops the magical sight to see the subject's fine details (ie puts on his glasses) because until he does so, it could just as likely be a statue enchanted to pass along a message via a Magic Mouth as someone hiding invisibly against the wall, or using any of the other second-level effects: blur, hypnotic pattern, minor image, etc.</p></blockquote><p></p>
[QUOTE="jefgorbach, post: 5262198, member: 28278"] Obvious none of you are near-sighted because this is ridicously easy to comprehend for those us who are. :) Detect Magic/Arcane Sight simply allow the user to tell what (if any) spell effects are currently affecting an area ... like walking around without your glasses. You can generally tell what/where the room/contents are, but everything is blurry without the fine details revealing just exactly what it is you're looking at. The easiest way of thinking/describing it is as if each spell covers the target with a sheet colored according to what School it belongs to with stronger effects having more vibrant colors. Normally these sheets cant be seen, however Detect Magic allows you to see where it is (round 1) ... and with concentration, detemine if multiple sheets are covering it and what the most vibrant color is (round 2). Further staring determines how the colors are stacked (round 3); etc. Arcane Sight does the same thing without having to stare at the location for several rounds. To answer the original question, lets agree the Illusion school is represented by green sheets, beginning with a very pale green for a first level effect (like magic aura), becoming progressively darker to culminate with a very dark emerald sheet representing ninth level effects like Weird. The mage with arcane Sight (ie without glasses) walks into a room, quickly spotting the leafy green sheet he's come to recognize as being a second level Illusion effect loosly covering something. The subject's general placement and vague humanoid shape implies its either an individual or statue, but he wont be able to determine which until he drops the magical sight to see the subject's fine details (ie puts on his glasses) because until he does so, it could just as likely be a statue enchanted to pass along a message via a Magic Mouth as someone hiding invisibly against the wall, or using any of the other second-level effects: blur, hypnotic pattern, minor image, etc. [/QUOTE]
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Permanent Arcane Sight... help with rulings plz...
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