Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Permanent Arcane Sight... help with rulings plz...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Persiflage" data-source="post: 5268784" data-attributes="member: 73597"><p>For what it's worth, here's the way I handle it. <em>Arcane Sight</em> allows you to see magic auras. Magic auras are not closely defined: they're effectively flavour text with no status-effecting condition associated with them. As a DM, I get to say how that's interpreted and <em>I</em> say that a "magic aura" as detected by <em>Arcane Sight </em>(where you explicitly "see" it, as opposed to <em>Detect Magic</em>, where you just "detect" it) is a sort of shimmery, coloured, wavery blur roughly corresponding to the size of the effect. The near-sighted analogy is a good one, although "really near-sighted <em>and </em>drunk as a lord" is more how I imagine it. Furthermore, <em>I</em> say that auras don't extend far from the object: certainly not far enough that someone making use of cover can't hide.</p><p></p><p>As such, <em>Arcane Sight</em> foils Invisibility to the extent that the caster can - as per the Detect Magic description - "pinpoint the location" of the invisible creature. However - as per the Blindsense description - pinpointing the location does NOT automatically negate concealment, in this case because you're basically just seeing an amorphous, irregular blob of swirly colour. So you might well use <em>Arcane Sight</em> and determine that there's an invisible man-sized blob in front of or behind you, but you can't make AoO's against it (because the aura's outline and movement don't particularly correspond to the creature) and it can still sneak-attack you because it still has total concealment.</p><p></p><p>This way, <em>Arcane Sight</em> doesn't trump <em>See Invisibility.</em> It's still useful, but it won't stop a Rogue from removing your kidneys.</p><p></p><p>If someone's hiding using cover that would stop <em>Detect Magic</em> - and such cover can include "hiding behind another creature or object that has a magical aura", then line of sight is blocked (although I would give a circumstance bonus to Spot checks made to detect the hiding creature). If someone's hiding in shadows or "in plain sight" and is radiating magic, the Spot check to notice them with <em>Arcane Sight</em> automatically succeeds.</p><p></p><p>I'm not claiming this answer is definitive, but it's consistent, relatively easy to adjudicate and has worked for the groups I've been playing with.</p></blockquote><p></p>
[QUOTE="Persiflage, post: 5268784, member: 73597"] For what it's worth, here's the way I handle it. [I]Arcane Sight[/I] allows you to see magic auras. Magic auras are not closely defined: they're effectively flavour text with no status-effecting condition associated with them. As a DM, I get to say how that's interpreted and [I]I[/I] say that a "magic aura" as detected by [I]Arcane Sight [/I](where you explicitly "see" it, as opposed to [I]Detect Magic[/I], where you just "detect" it) is a sort of shimmery, coloured, wavery blur roughly corresponding to the size of the effect. The near-sighted analogy is a good one, although "really near-sighted [I]and [/I]drunk as a lord" is more how I imagine it. Furthermore, [I]I[/I] say that auras don't extend far from the object: certainly not far enough that someone making use of cover can't hide. As such, [I]Arcane Sight[/I] foils Invisibility to the extent that the caster can - as per the Detect Magic description - "pinpoint the location" of the invisible creature. However - as per the Blindsense description - pinpointing the location does NOT automatically negate concealment, in this case because you're basically just seeing an amorphous, irregular blob of swirly colour. So you might well use [I]Arcane Sight[/I] and determine that there's an invisible man-sized blob in front of or behind you, but you can't make AoO's against it (because the aura's outline and movement don't particularly correspond to the creature) and it can still sneak-attack you because it still has total concealment. This way, [I]Arcane Sight[/I] doesn't trump [I]See Invisibility.[/I] It's still useful, but it won't stop a Rogue from removing your kidneys. If someone's hiding using cover that would stop [I]Detect Magic[/I] - and such cover can include "hiding behind another creature or object that has a magical aura", then line of sight is blocked (although I would give a circumstance bonus to Spot checks made to detect the hiding creature). If someone's hiding in shadows or "in plain sight" and is radiating magic, the Spot check to notice them with [I]Arcane Sight[/I] automatically succeeds. I'm not claiming this answer is definitive, but it's consistent, relatively easy to adjudicate and has worked for the groups I've been playing with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Permanent Arcane Sight... help with rulings plz...
Top