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Permanent injury idea
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<blockquote data-quote="darkbard" data-source="post: 3543395" data-attributes="member: 1282"><p>Haven't tested this out yet, so I figured I'd run it by the discerning eyes of 'board members for feedback. I've been looking for a way to simulate lasting injuries in the game without adding unreasonable penalties (the expense of resources for healing, etc. is enough) or complexity. So I've come up with the following (I should mention that I use two variant rules in my game: Monte Cook's death & dying rules (characters aren't unconscious at -1 hp but at -1 minus any Con bonus; characters die at minus Con score), and Action Points (spending one enables a character to automatically stabilize when unconscious):</p><p></p><p>When characters drop more than halfway below the difference between first falling unconscious and death, they have a permanent injury. This injury is represented by the aquisition of a Flaw (variant rule from Unearthed Arcana) that best represents the nature of the injury. (Of course, the addition of a flaw is offset by the concomitant aquisition of a feat. This enables the injury to have lasting repercussions in the game without unduly penalizing characters for dice rolls.)</p><p></p><p>Ex. Torq, Ranger with Con 14 and 10 hp would be unconscious at -3 and dead at -14. If any injury drops him below -8 hp and he survives, he would aquire a flaw (and feat) that represents the nature of the injury.</p><p></p><p>Opinions? Feedback?</p></blockquote><p></p>
[QUOTE="darkbard, post: 3543395, member: 1282"] Haven't tested this out yet, so I figured I'd run it by the discerning eyes of 'board members for feedback. I've been looking for a way to simulate lasting injuries in the game without adding unreasonable penalties (the expense of resources for healing, etc. is enough) or complexity. So I've come up with the following (I should mention that I use two variant rules in my game: Monte Cook's death & dying rules (characters aren't unconscious at -1 hp but at -1 minus any Con bonus; characters die at minus Con score), and Action Points (spending one enables a character to automatically stabilize when unconscious): When characters drop more than halfway below the difference between first falling unconscious and death, they have a permanent injury. This injury is represented by the aquisition of a Flaw (variant rule from Unearthed Arcana) that best represents the nature of the injury. (Of course, the addition of a flaw is offset by the concomitant aquisition of a feat. This enables the injury to have lasting repercussions in the game without unduly penalizing characters for dice rolls.) Ex. Torq, Ranger with Con 14 and 10 hp would be unconscious at -3 and dead at -14. If any injury drops him below -8 hp and he survives, he would aquire a flaw (and feat) that represents the nature of the injury. Opinions? Feedback? [/QUOTE]
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