Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Permanent True Polymorph
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Riley37" data-source="post: 6458542" data-attributes="member: 6786839"><p>In general, anything with starts with you casting *as many 9th level spells as you have allies* should be rather powerful. Since you're choosing it over, say, that many Wish spells. Plus, of course, spending an hour each, but if your TP form doesn't get killed, then that's an hour of casting for days or years of effect. Also assuming that you don't mind days or weeks of life as a dragon; it's a power trip, but how does it affect your marital relations and social life? Are you eating as much as a dragon does?</p><p></p><p>I would endorse a house-rule disallowing a True Poly into anything unique or Legendary. In general, when you're playing with multiple 9th level spells as buffs, I expect house-rules. The standard rules are hitting a transition phase, in the same way that the temperature/pressure equations for gasses stop working accurately when you reach the transition into liquid phase.</p><p></p><p>However, if your campaign allows perma-true-poly with reversion, that is, if the spell is ended by 0 HP even when duration is otherwise permanent, here's my suggestion: TP your rogue ally or henchman into a doppelganger. He didn't have spellcasting anyways (assuming no caster multiclassing), so that's no loss. He DOES have speech and use of hands in the new form - and he can immediately shapeshift to look exactly as he did before the spell. Meanwhile, he also has impersonation abilities along the lines of at-will Alter Self, and Advantage on *every social roll* due to telepathy. He might happily stay in that form for years. His friends might not even know!</p><p>Before you TP him, he takes off his regular clothes and puts on an outfit which he thinks would be useful in a just-got-assasinated scenario. Then you TP him, then he puts his regular gear back on. The outfit he was wearing during the spellcasting merges into him, and is more or less gone from reality until the spell ends... emergency storage, arguably even better than Drawmij's and Mordenkainen's methods.</p><p>If someone does kill him - an assassin, a guard stopping whatever he was up to, etc. - he laughs, as he instantly reverts to full HP, *fully armed in the backup outfit*. Also, he's back to life, just after being bisected or whatever, without a visible form change... or maybe a split second of horrible transition to dead/dying doppelganger, then back to base form?</p></blockquote><p></p>
[QUOTE="Riley37, post: 6458542, member: 6786839"] In general, anything with starts with you casting *as many 9th level spells as you have allies* should be rather powerful. Since you're choosing it over, say, that many Wish spells. Plus, of course, spending an hour each, but if your TP form doesn't get killed, then that's an hour of casting for days or years of effect. Also assuming that you don't mind days or weeks of life as a dragon; it's a power trip, but how does it affect your marital relations and social life? Are you eating as much as a dragon does? I would endorse a house-rule disallowing a True Poly into anything unique or Legendary. In general, when you're playing with multiple 9th level spells as buffs, I expect house-rules. The standard rules are hitting a transition phase, in the same way that the temperature/pressure equations for gasses stop working accurately when you reach the transition into liquid phase. However, if your campaign allows perma-true-poly with reversion, that is, if the spell is ended by 0 HP even when duration is otherwise permanent, here's my suggestion: TP your rogue ally or henchman into a doppelganger. He didn't have spellcasting anyways (assuming no caster multiclassing), so that's no loss. He DOES have speech and use of hands in the new form - and he can immediately shapeshift to look exactly as he did before the spell. Meanwhile, he also has impersonation abilities along the lines of at-will Alter Self, and Advantage on *every social roll* due to telepathy. He might happily stay in that form for years. His friends might not even know! Before you TP him, he takes off his regular clothes and puts on an outfit which he thinks would be useful in a just-got-assasinated scenario. Then you TP him, then he puts his regular gear back on. The outfit he was wearing during the spellcasting merges into him, and is more or less gone from reality until the spell ends... emergency storage, arguably even better than Drawmij's and Mordenkainen's methods. If someone does kill him - an assassin, a guard stopping whatever he was up to, etc. - he laughs, as he instantly reverts to full HP, *fully armed in the backup outfit*. Also, he's back to life, just after being bisected or whatever, without a visible form change... or maybe a split second of horrible transition to dead/dying doppelganger, then back to base form? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Permanent True Polymorph
Top