Albert_Fish
First Post
As many of you might know i am using a mor lethal form of combat shooting for realism in a low magic world. So far so good. The combat works out well. i over powered the shields, and writing up the Adventure takes an hour or two longer.
Now i want to incorporate a sort of permanent scarring/wound chart. What wounds should i include? how shall i reflect them in mechanics terms? Is there a book of another system i should be looking at?
To take a permanent wound you must be brought to ZERO hitpoints. In my system you have vitality points ( your normal HD) and Hitpoints ( your CON score plus a few bonuses). Critical hits, Sneak attacks, and most Called Shots effect HP directly. once down to ZERO HP you would take a permanent wound/scar.
So how would you do this? Penalties on certain saves? skills? To Hit? Ability points?
Now i want to incorporate a sort of permanent scarring/wound chart. What wounds should i include? how shall i reflect them in mechanics terms? Is there a book of another system i should be looking at?
To take a permanent wound you must be brought to ZERO hitpoints. In my system you have vitality points ( your normal HD) and Hitpoints ( your CON score plus a few bonuses). Critical hits, Sneak attacks, and most Called Shots effect HP directly. once down to ZERO HP you would take a permanent wound/scar.
So how would you do this? Penalties on certain saves? skills? To Hit? Ability points?