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General Tabletop Discussion
*Pathfinder & Starfinder
Permanent wounds and scars ina realistic game.
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<blockquote data-quote="Albert_Fish" data-source="post: 630108" data-attributes="member: 1780"><p>As many of you might know i am using a mor lethal form of combat shooting for realism in a low magic world. So far so good. The combat works out well. i over powered the shields, and writing up the Adventure takes an hour or two longer. </p><p>Now i want to incorporate a sort of permanent scarring/wound chart. What wounds should i include? how shall i reflect them in mechanics terms? Is there a book of another system i should be looking at?</p><p></p><p>To take a permanent wound you must be brought to ZERO hitpoints. In my system you have vitality points ( your normal HD) and Hitpoints ( your CON score plus a few bonuses). Critical hits, Sneak attacks, and most Called Shots effect HP directly. once down to ZERO HP you would take a permanent wound/scar. </p><p></p><p>So how would you do this? Penalties on certain saves? skills? To Hit? Ability points?</p></blockquote><p></p>
[QUOTE="Albert_Fish, post: 630108, member: 1780"] As many of you might know i am using a mor lethal form of combat shooting for realism in a low magic world. So far so good. The combat works out well. i over powered the shields, and writing up the Adventure takes an hour or two longer. Now i want to incorporate a sort of permanent scarring/wound chart. What wounds should i include? how shall i reflect them in mechanics terms? Is there a book of another system i should be looking at? To take a permanent wound you must be brought to ZERO hitpoints. In my system you have vitality points ( your normal HD) and Hitpoints ( your CON score plus a few bonuses). Critical hits, Sneak attacks, and most Called Shots effect HP directly. once down to ZERO HP you would take a permanent wound/scar. So how would you do this? Penalties on certain saves? skills? To Hit? Ability points? [/QUOTE]
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Community
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*Pathfinder & Starfinder
Permanent wounds and scars ina realistic game.
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