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General Tabletop Discussion
*Pathfinder & Starfinder
Permanent wounds and scars ina realistic game.
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<blockquote data-quote="Happiest_Sadist" data-source="post: 630417" data-attributes="member: 1743"><p>I would have the player roll a fort save with DC equal to dmage delt by the last blow +20 or something like that. The severity of the injury is dependant on how much they fail the save by. Mist if the stuff on the charts I whipped up is probably useless, but the idea should serve you well.</p><p></p><p>Sucess: Superficial scar, no penalties.</p><p>Fail by 5 or less: Minor damage, roll a d4.</p><p> 1: Foot hurt (move as if in armor 1 catagory heavier, if in heavy armor an additional -5 foot move)</p><p> 2: Hand Hurt (-2 on all skills requiring fine manipulation, -2 to resist being disarmed)</p><p> 3: Body Hurt (-1d6 max HP)</p><p> 4: Head hurt (brain damage -2 to any 3 skills)</p><p></p><p>Fail by 6-10: Major damage, roll a d4</p><p> 1: Leg crushed (1/2 movement, cannot run)</p><p> 2: Arn damaged (-2 to all skills and attacks using that arm)</p><p> 3: Major damage (-2 to random ability score)</p><p> 4: Eye lost (-4 to spot, -2 to ranged attacks</p><p></p><p>Fail by 11+: Crippling damage, roll a d4</p><p> 1: Leg lost (1/2 movement, bust use 1 arm to use a crutch or similar item to move)</p><p> 2: Arm useless, (cannot use at all)</p><p> 3: Head wound (-2 to all mental stats)</p><p> 4: Body Crushed (-2 to all physical stats)</p></blockquote><p></p>
[QUOTE="Happiest_Sadist, post: 630417, member: 1743"] I would have the player roll a fort save with DC equal to dmage delt by the last blow +20 or something like that. The severity of the injury is dependant on how much they fail the save by. Mist if the stuff on the charts I whipped up is probably useless, but the idea should serve you well. Sucess: Superficial scar, no penalties. Fail by 5 or less: Minor damage, roll a d4. 1: Foot hurt (move as if in armor 1 catagory heavier, if in heavy armor an additional -5 foot move) 2: Hand Hurt (-2 on all skills requiring fine manipulation, -2 to resist being disarmed) 3: Body Hurt (-1d6 max HP) 4: Head hurt (brain damage -2 to any 3 skills) Fail by 6-10: Major damage, roll a d4 1: Leg crushed (1/2 movement, cannot run) 2: Arn damaged (-2 to all skills and attacks using that arm) 3: Major damage (-2 to random ability score) 4: Eye lost (-4 to spot, -2 to ranged attacks Fail by 11+: Crippling damage, roll a d4 1: Leg lost (1/2 movement, bust use 1 arm to use a crutch or similar item to move) 2: Arm useless, (cannot use at all) 3: Head wound (-2 to all mental stats) 4: Body Crushed (-2 to all physical stats) [/QUOTE]
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Community
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Permanent wounds and scars ina realistic game.
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