Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Permission to Spam me (but only mechanically).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 4802985" data-attributes="member: 2011"><p>What happens when the player writes down:</p><p></p><p>1) A burst of fire comes out of his fingers</p><p>2) Heat from the sky scorches his foes</p><p>3) His heat vision toasts his enemies</p><p></p><p>and spams these encounter after encounter?</p><p></p><p></p><p>There is a reason flavor text is segregated from game mechanics. Mixing the two can lead to hard feelings. The player who thinks he is doing it correctly "according to the new rules" gets slammed by the DM for being unoriginal. If the DM doesn't slam him, all the DM did is add to the frequency of certain powers for all players.</p><p></p><p>The DM might as well just do that up front and not paint it with the "flavor text" brush in that case. What good is flavor text if it is going to be the same flavor text over and over again? How does that add to the creativity?</p><p></p><p>In general, it's a bad idea to force players to be creative and it is an even worse idea to force players to be creative by linking their creativity to game mechanics. Campaigns have ended over stuff like this.</p><p></p><p></p><p>If you want the rule in the game system, just add:</p><p></p><p>"their character may expend a different power of that level or higher of that type to instead use a previously expended power"</p><p></p><p>and be done with it.</p><p></p><p></p><p>If you want more creativity and flavor text, add more as a DM and some of the players will follow suit. Others might not. Live with it. Don't try to force it.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4802985, member: 2011"] What happens when the player writes down: 1) A burst of fire comes out of his fingers 2) Heat from the sky scorches his foes 3) His heat vision toasts his enemies and spams these encounter after encounter? There is a reason flavor text is segregated from game mechanics. Mixing the two can lead to hard feelings. The player who thinks he is doing it correctly "according to the new rules" gets slammed by the DM for being unoriginal. If the DM doesn't slam him, all the DM did is add to the frequency of certain powers for all players. The DM might as well just do that up front and not paint it with the "flavor text" brush in that case. What good is flavor text if it is going to be the same flavor text over and over again? How does that add to the creativity? In general, it's a bad idea to force players to be creative and it is an even worse idea to force players to be creative by linking their creativity to game mechanics. Campaigns have ended over stuff like this. If you want the rule in the game system, just add: "their character may expend a different power of that level or higher of that type to instead use a previously expended power" and be done with it. If you want more creativity and flavor text, add more as a DM and some of the players will follow suit. Others might not. Live with it. Don't try to force it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Permission to Spam me (but only mechanically).
Top