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Persian Feats - please critique
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<blockquote data-quote="Quickleaf" data-source="post: 2305174" data-attributes="member: 20323"><p>Thanks, Feel free to use any of them!</p><p></p><p>Yeah, they're based on actual persian myth. A deev is a Persian demon.</p><p></p><p>Here is the Honor system in brief....</p><p></p><p><strong>Honor: </strong> You adhere to a code of honor. When using the Bluff, Diplomacy, Gather Information, and Intimidate skills, add your Honor bonus to your skill checks. Your Honor bonus is +1 to begin with, and is modified when your actions bring honor or shame.</p><p><strong>Gaining Honor:</strong> When you perform exceptionally honorable acts, the DM may increase your Honor bonus. Fulfilling a duty to oneself, such as defeating a sworn enemy or revealing your identity proudly at personal cost, adds 1 to your Honor bonus. Fulfilling a duty to another, such as protecting your family at personal cost or entering a hopeless battle to aid your friends, adds 2.</p><p><strong>Losing Honor: </strong>When you perform exceptionally shameful acts, the DM may decrease your Honor bonus. Failing a duty to oneself, such as a refusing an honorable duel or lying about your identity, subtracts 1 from your Honor bonus. Failing a duty to another, such as betraying your allies or running from a battle, subtracts 2 from your Honor bonus.</p><p></p><p>And 2 new feats to test too....</p><p></p><p><strong>Parsian Shot</strong></p><p>You can swivel around your horse and fire in any direction, timing your shot perfectly.</p><p><strong>Prerequisite: </strong>Mounted Archery</p><p><strong>Benefit: </strong>You can fire a ranged weapon in 360 degrees around you while mounted, even when your mount is running or charging in a straight line. In addition, you decide at what point during your mount’s movement you make the attack roll, though it must have at least moved its base speed before your shot.</p><p><strong>Normal:</strong> You make the attack roll when your mount has completed half its movement. When you are on a mount charging or running in a straight line, you can’t fire behind you.</p><p></p><p></p><p><strong>Spectacular Shot</strong></p><p>With careful aim, you can achieve amazing results with your bow.</p><p><strong>Prerequisite:</strong> Point Blank Shot, Weapon Focus (Bow)</p><p><strong>Benefit:</strong> You can sacrifice damage on a shot to achieve extraordinary effects, provided that single shot is the only action you take. For every 5 points of damage inflicted on a shot with your bow, you can instead opt for a special effect. If the total damage of the attack doesn’t amount to 5 or more, then no special effect can be attempted.</p><p>Examples of such effects include: Entangling the target. Firing through someone in your way such that the arrow merely tears a hole in their cloak. Intimidate your opponents at range (make normal intimidate check) by landing an arrow in their banner or at their leader’s feet. Making a called shot to a certain part of a creature’s anatomy. Pinning the wings of a flying creature such that they plummet to earth. Skewering an opponent to a tree, such that they cannot move unless they unskewer themselves, causing the arrow’s damage (e.g. 1d6 or 1d8). </p><p>Ultimately the DM is the final word on what special effects can be substituted for damage, though only one special effect can be added on to each shot.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2305174, member: 20323"] Thanks, Feel free to use any of them! Yeah, they're based on actual persian myth. A deev is a Persian demon. Here is the Honor system in brief.... [B]Honor: [/B] You adhere to a code of honor. When using the Bluff, Diplomacy, Gather Information, and Intimidate skills, add your Honor bonus to your skill checks. Your Honor bonus is +1 to begin with, and is modified when your actions bring honor or shame. [B]Gaining Honor:[/B] When you perform exceptionally honorable acts, the DM may increase your Honor bonus. Fulfilling a duty to oneself, such as defeating a sworn enemy or revealing your identity proudly at personal cost, adds 1 to your Honor bonus. Fulfilling a duty to another, such as protecting your family at personal cost or entering a hopeless battle to aid your friends, adds 2. [B]Losing Honor: [/B]When you perform exceptionally shameful acts, the DM may decrease your Honor bonus. Failing a duty to oneself, such as a refusing an honorable duel or lying about your identity, subtracts 1 from your Honor bonus. Failing a duty to another, such as betraying your allies or running from a battle, subtracts 2 from your Honor bonus. And 2 new feats to test too.... [B]Parsian Shot[/B] You can swivel around your horse and fire in any direction, timing your shot perfectly. [B]Prerequisite: [/B]Mounted Archery [B]Benefit: [/B]You can fire a ranged weapon in 360 degrees around you while mounted, even when your mount is running or charging in a straight line. In addition, you decide at what point during your mount’s movement you make the attack roll, though it must have at least moved its base speed before your shot. [B]Normal:[/B] You make the attack roll when your mount has completed half its movement. When you are on a mount charging or running in a straight line, you can’t fire behind you. [B]Spectacular Shot[/B] With careful aim, you can achieve amazing results with your bow. [B]Prerequisite:[/B] Point Blank Shot, Weapon Focus (Bow) [B]Benefit:[/B] You can sacrifice damage on a shot to achieve extraordinary effects, provided that single shot is the only action you take. For every 5 points of damage inflicted on a shot with your bow, you can instead opt for a special effect. If the total damage of the attack doesn’t amount to 5 or more, then no special effect can be attempted. Examples of such effects include: Entangling the target. Firing through someone in your way such that the arrow merely tears a hole in their cloak. Intimidate your opponents at range (make normal intimidate check) by landing an arrow in their banner or at their leader’s feet. Making a called shot to a certain part of a creature’s anatomy. Pinning the wings of a flying creature such that they plummet to earth. Skewering an opponent to a tree, such that they cannot move unless they unskewer themselves, causing the arrow’s damage (e.g. 1d6 or 1d8). Ultimately the DM is the final word on what special effects can be substituted for damage, though only one special effect can be added on to each shot. [/QUOTE]
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