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*Pathfinder & Starfinder
Persistant Idea in a Magic Item
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<blockquote data-quote="Pax" data-source="post: 689437" data-attributes="member: 6875"><p>8th level spell?</p><p></p><p>Plus Persistent Spell?</p><p></p><p>12th level slot -- the ability is Epic, with the typical x10 cost multiplier for most epic magic items.</p><p></p><p>Now -- I prefer the chart in <em>Tome and Blood</em>; it's more complete, and ... less forgiving ... than the DMG version.</p><p></p><p>Using Tome and Blood and the ELH together, therefor, Ifigure the MINIMUM caster level would have to be ... well, let's see ... it'd take three of the Epic feats that give an extra spell-level slot (one for 10th, one for 11th, one for 12th).</p><p></p><p>I figure that'd take ... what, 5 levels at Epic? On top of being able to cast 9th level spells? So, let's call it a 25th level caster.</p><p></p><p>(25 x 12) x (1800 x 10 / 5) =</p><p></p><p>300 x 3600 =</p><p></p><p>1,080,000</p><p></p><p>That's the starting point. Now, putting that into a +5 Mithril Shirt ... I'm sorry, I'd have to call that "additional powers, not similar" and double it.</p><p></p><p>So, 2,160,000gp to add a once-per-day, command-word activated "Persistent Mantle of Egregious Might" spell to a suit of armor (or shield, helm/hat, etc). On top of whatever said item itself costs.</p><p></p><p>Even without the magnitude increase in cost for the Epic spell slot ... 216,000gp.</p><p></p><p>And it's seperately dispellable from the item itself, regardless.</p><p></p><p>To put the spell as-is, without Persistent Spell? 8th level spell, minimum 13th level caster.</p><p></p><p>Basic price of a use-activated spell effect would be:</p><p></p><p>8 x 13 x 2,000 =</p><p></p><p>112 x 2,000 =</p><p></p><p>224,000</p><p></p><p>Double that, per the line "Additional power, not similar", to put it in armor: 448,000gp.</p><p></p><p>This is where DM discretion comes in; I would say the power could be used only once each day, for an entire combat. The Epic version would work for 24 hours after the command word was spoken, and be seperately dispellable. The nonepic version would be good for only one combat but wouldn't be seperately dispellable.</p><p></p><p>All this said -- I don't think, as a GM, I'd permit that spell in my campaign ANYway. On the face of it it sounds too powerful compared to other 8th level spells.</p></blockquote><p></p>
[QUOTE="Pax, post: 689437, member: 6875"] 8th level spell? Plus Persistent Spell? 12th level slot -- the ability is Epic, with the typical x10 cost multiplier for most epic magic items. Now -- I prefer the chart in [i]Tome and Blood[/i]; it's more complete, and ... less forgiving ... than the DMG version. Using Tome and Blood and the ELH together, therefor, Ifigure the MINIMUM caster level would have to be ... well, let's see ... it'd take three of the Epic feats that give an extra spell-level slot (one for 10th, one for 11th, one for 12th). I figure that'd take ... what, 5 levels at Epic? On top of being able to cast 9th level spells? So, let's call it a 25th level caster. (25 x 12) x (1800 x 10 / 5) = 300 x 3600 = 1,080,000 That's the starting point. Now, putting that into a +5 Mithril Shirt ... I'm sorry, I'd have to call that "additional powers, not similar" and double it. So, 2,160,000gp to add a once-per-day, command-word activated "Persistent Mantle of Egregious Might" spell to a suit of armor (or shield, helm/hat, etc). On top of whatever said item itself costs. Even without the magnitude increase in cost for the Epic spell slot ... 216,000gp. And it's seperately dispellable from the item itself, regardless. To put the spell as-is, without Persistent Spell? 8th level spell, minimum 13th level caster. Basic price of a use-activated spell effect would be: 8 x 13 x 2,000 = 112 x 2,000 = 224,000 Double that, per the line "Additional power, not similar", to put it in armor: 448,000gp. This is where DM discretion comes in; I would say the power could be used only once each day, for an entire combat. The Epic version would work for 24 hours after the command word was spoken, and be seperately dispellable. The nonepic version would be good for only one combat but wouldn't be seperately dispellable. All this said -- I don't think, as a GM, I'd permit that spell in my campaign ANYway. On the face of it it sounds too powerful compared to other 8th level spells. [/QUOTE]
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