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Persistent Image questions
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4839975" data-attributes="member: 35909"><p>So, my PC recently attained level 9, and since he can spontaneously cast Illusion domain spells, that meant getting access to this under-defined spell. Note before giving replies of "ask your DM" that I AM the DM...we do rotating duty, but I am ultimately in charge of things. I just have no clue how I should rule that the spell works in several ways, and wanted a second opinion.</p><p></p><p>Range: I'm pretty sure I've got this down, but a player argued otherwise. Basically, I was under the impression that I had to make the image originate within the spell's range, but after that, as part of my programming, it was free to wander off beyond said range. My friend thought the text on spell range nixed that, but I looked at it later and saw nothing to really indicate otherwise. I asked why a buff spell with a range can be cast on an ally, the ally can then move far away from the caster and retain the buff spell, and yet the illusion had to stay in bounds afterwards. He admitted that was a good point and agrees with me now, but figured I'd ask. I understand that the low level image spells have to stay in range because you're actively concentrating on them and controlling them, though I'd rule if you went out of range that the illusion would continue doing what it was last doing under your control until the x rounds (3 for major image, for example) ran out.</p><p></p><p>Ability to react to the environment: If I program a persistent image to walk down a busy street, can I program it to avoid colliding with creatures or objects that get in the way, as if it could not walk through them? Aforementioned friend thinks not only is that level of "awareness" ok, but you can even program it to "react to being attacked." I'm not sure.</p><p></p><p>Programming: The spell takes a standard action to cast, but lasts for minutes. It boggles my mind that you can deliver the programming instructions in such short an amount of time. Shoudl the character have to brainstorm the commands prior to casting? Like..the mental/telepathic equivalent of writing a grocery list to give to someone else? Or is it ok to give it all the instructions without prior thought on the matter, all nearl instantaneously?</p><p></p><p>Thank you for your help.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4839975, member: 35909"] So, my PC recently attained level 9, and since he can spontaneously cast Illusion domain spells, that meant getting access to this under-defined spell. Note before giving replies of "ask your DM" that I AM the DM...we do rotating duty, but I am ultimately in charge of things. I just have no clue how I should rule that the spell works in several ways, and wanted a second opinion. Range: I'm pretty sure I've got this down, but a player argued otherwise. Basically, I was under the impression that I had to make the image originate within the spell's range, but after that, as part of my programming, it was free to wander off beyond said range. My friend thought the text on spell range nixed that, but I looked at it later and saw nothing to really indicate otherwise. I asked why a buff spell with a range can be cast on an ally, the ally can then move far away from the caster and retain the buff spell, and yet the illusion had to stay in bounds afterwards. He admitted that was a good point and agrees with me now, but figured I'd ask. I understand that the low level image spells have to stay in range because you're actively concentrating on them and controlling them, though I'd rule if you went out of range that the illusion would continue doing what it was last doing under your control until the x rounds (3 for major image, for example) ran out. Ability to react to the environment: If I program a persistent image to walk down a busy street, can I program it to avoid colliding with creatures or objects that get in the way, as if it could not walk through them? Aforementioned friend thinks not only is that level of "awareness" ok, but you can even program it to "react to being attacked." I'm not sure. Programming: The spell takes a standard action to cast, but lasts for minutes. It boggles my mind that you can deliver the programming instructions in such short an amount of time. Shoudl the character have to brainstorm the commands prior to casting? Like..the mental/telepathic equivalent of writing a grocery list to give to someone else? Or is it ok to give it all the instructions without prior thought on the matter, all nearl instantaneously? Thank you for your help. [/QUOTE]
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