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General Tabletop Discussion
*Pathfinder & Starfinder
Persistent Mass Vigor?
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<blockquote data-quote="Fortain" data-source="post: 3015255" data-attributes="member: 31637"><p>[Quote from WotC 3.5E Rules FAQ, dated 7/19/06]</p><p>The mass lesser vigor spell has a fixed range (of 20 feet),</p><p>which makes it eligible for the revised Persistent Spell feat</p><p>in Player’s Guide to Faerûn. Does that mean a 17th-level</p><p>druid could use a 9th-level spell slot to give nine creatures</p><p>fast healing 1 for 24 hours, or does the built-in limit of 25</p><p>rounds make that pointless?</p><p></p><p>Unlike Extend Spell, Persistent Spell replaces a spell’s normal</p><p>duration with a new duration of 24 hours. In this case, the</p><p>effect overrides the normal maximum duration of the spell, so it</p><p>would indeed grant nine creatures fast healing 1 for 24 hours (a</p><p>pretty reasonable effect for a 9th-level spell).</p></blockquote><p></p><p></p><p>A DM<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />'d Mass Vigor would eat up a lot of turnings (and 2 feats), but unless you have many enemies throwing Dispel Magic at your party, it'd be (almost) the only healing spell you'd need to cast each day. I'd suggest getting your hands on as many Nightsticks as you can (party-funded, maybe?), just in case you need to recast this before the 24 hours are up.</p><p>[/QUOTE]</p>
[QUOTE="Fortain, post: 3015255, member: 31637"] [Quote from WotC 3.5E Rules FAQ, dated 7/19/06] The mass lesser vigor spell has a fixed range (of 20 feet), which makes it eligible for the revised Persistent Spell feat in Player’s Guide to Faerûn. Does that mean a 17th-level druid could use a 9th-level spell slot to give nine creatures fast healing 1 for 24 hours, or does the built-in limit of 25 rounds make that pointless? Unlike Extend Spell, Persistent Spell replaces a spell’s normal duration with a new duration of 24 hours. In this case, the effect overrides the normal maximum duration of the spell, so it would indeed grant nine creatures fast healing 1 for 24 hours (a pretty reasonable effect for a 9th-level spell). [/Quote] A DM:P'd Mass Vigor would eat up a lot of turnings (and 2 feats), but unless you have many enemies throwing Dispel Magic at your party, it'd be (almost) the only healing spell you'd need to cast each day. I'd suggest getting your hands on as many Nightsticks as you can (party-funded, maybe?), just in case you need to recast this before the 24 hours are up. [/QUOTE]
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