Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Personal AU Reviews (KM, JeffB and Kitsune here)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drnuncheon" data-source="post: 1047409" data-attributes="member: 96"><p>I love the talents. Perfect for the 'you're a natural at this'. The only thing I don't entirely like is that two-weapon fighters/double-weapon fighters are pretty much locked into taking Ambidexterity as their talent, which is going to put a damper on moving to that weapon path later in the game.</p><p></p><p>I'm not sure what you mean about unbalanced racial modifiers, though - the only one I can see that might be unbalanced is the giants, with +2 Str, -2 Dex...but Dex and Str are close enough to equal, and the giants have slightly less in the way of other racial abilities. (And as for the race levels giving only +1, they're no different balance-wise than you getting only a +1 every 4th level.)</p><p></p><p>The religion stuff is all in the racial descriptions. A priest isn't a character class - he could be anything from a Greenbond to a Warmain. I particularly love the faen's predilection for divine revelations of new deities when under stress.</p><p></p><p>The class I felt that was missing the most was the rogue, too. Sure, the Akashic fills the 'highly skilled' niche, but a burglar shouldn't need to access the mystical 'racial memory' and belong to a guild just to be able to pick a lock. (OK, you could do some of that with an Unfettered, so that's not as bad.)</p><p></p><p>One thing that utterly threw me, though: one of the skills Monte dropped was Profession! I realize that many characters never took it (their profession being 'adventurer') but I would have thought it was important for NPCs, those PCs who didn't come from an adventuring background, and as a sort of 'catch-all'. Right now, magisters and runethanes make better sailors than the unfettered, and that just seems wrong to me.</p><p></p><p>Anyway, I'm definitely looking forward to running something using AU...I just haven't figured out what yet.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 1047409, member: 96"] I love the talents. Perfect for the 'you're a natural at this'. The only thing I don't entirely like is that two-weapon fighters/double-weapon fighters are pretty much locked into taking Ambidexterity as their talent, which is going to put a damper on moving to that weapon path later in the game. I'm not sure what you mean about unbalanced racial modifiers, though - the only one I can see that might be unbalanced is the giants, with +2 Str, -2 Dex...but Dex and Str are close enough to equal, and the giants have slightly less in the way of other racial abilities. (And as for the race levels giving only +1, they're no different balance-wise than you getting only a +1 every 4th level.) The religion stuff is all in the racial descriptions. A priest isn't a character class - he could be anything from a Greenbond to a Warmain. I particularly love the faen's predilection for divine revelations of new deities when under stress. The class I felt that was missing the most was the rogue, too. Sure, the Akashic fills the 'highly skilled' niche, but a burglar shouldn't need to access the mystical 'racial memory' and belong to a guild just to be able to pick a lock. (OK, you could do some of that with an Unfettered, so that's not as bad.) One thing that utterly threw me, though: one of the skills Monte dropped was Profession! I realize that many characters never took it (their profession being 'adventurer') but I would have thought it was important for NPCs, those PCs who didn't come from an adventuring background, and as a sort of 'catch-all'. Right now, magisters and runethanes make better sailors than the unfettered, and that just seems wrong to me. Anyway, I'm definitely looking forward to running something using AU...I just haven't figured out what yet. J [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Personal AU Reviews (KM, JeffB and Kitsune here)
Top