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<blockquote data-quote="Khaalis" data-source="post: 6394201" data-attributes="member: 2167"><p>I've thought of the same thing as it was done this way in Fantasy Craft as well. So the assumption is that all GP costs are now SP costs. How will you scale conversion rates of other coin? </p><p> </p><p>i.e. A 1gp item, now costs 1sp</p><p></p><p>What are the exchanges of other coins? Will you invent new lower metal coins? This is the table I would go with. PP become something only used in large trade.</p><p></p><p>[table="width: 500"]</p><p>[tr]</p><p> [td]<strong>Coin</strong>[/td]</p><p> [td]<strong>cp</strong>[/td]</p><p> [td]<strong>ip</strong>[/td]</p><p> [td]<strong>bp</strong>[/td]</p><p> [td]<strong>sp</strong>[/td]</p><p> [td]<strong>gp</strong>[/td]</p><p> [td]<strong>pp</strong>[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]Copper (cp)[/td]</p><p> [td]1[/td]</p><p> [td]1/10[/td]</p><p> [td]1/50[/td]</p><p> [td]1/100[/td]</p><p> [td]1/1,000[/td]</p><p> [td]1/10,000[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]Iron (ip)[/td]</p><p> [td]10[/td]</p><p> [td]1[/td]</p><p> [td]1/5[/td]</p><p> [td]1/10[/td]</p><p> [td]1/100[/td]</p><p> [td]1/1,000[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]Bronze (bp)[/td]</p><p> [td]50[/td]</p><p> [td]5[/td]</p><p> [td]1[/td]</p><p> [td]1/2[/td]</p><p> [td]1/10[/td]</p><p> [td]1/100[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]Silver (sp)[/td]</p><p> [td]100[/td]</p><p> [td]10[/td]</p><p> [td]2[/td]</p><p> [td]1[/td]</p><p> [td]1/5[/td]</p><p> [td]1/50[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]Gold (gp)[/td]</p><p> [td]1,000[/td]</p><p> [td]100[/td]</p><p> [td]10[/td]</p><p> [td]5[/td]</p><p> [td]1[/td]</p><p> [td]1/10[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]Platinum (pp)[/td]</p><p> [td]10,000[/td]</p><p> [td]1,000[/td]</p><p> [td]100[/td]</p><p> [td]50[/td]</p><p> [td]10[/td]</p><p> [td]1[/td]</p><p>[/tr]</p><p>[/table]</p><p></p><p></p><p></p><p>Not sure I like this. It is turning the Possibility of dealing damage on a second hit into an automatic double damage attack for one hit.</p><p></p><p></p><p>I don't like this one either as its too OP. I know it's a hold over from older versions and one that is obsolete. Keep in mind that by wielding a Versatile weapon two handed you are already getting an 1-1.5 points extra damage because the die type for damage increases from the versatile property already. A longsword does 1d8 one-handed and 1d10 two-handed.</p><p></p><p></p><p>Way too OP considering bounded accuracy. AC is not supposed to go up with huge amounts of bonuses. It is meant to stay at a relatively small curve. I could see adding STR to damage if a shield is used to bash something, but not to AC.</p><p></p><p></p><p>This one I'm meh on. In fact I think its actually quite a bit weaker. Even when your Prof.Bon.=+6 you are still giving up the option to roll max damage on a two-hander that ranges from 8-12 to do 6 instead. At lower levels its even worse. Until 9th level you don't even have a chance to make up half the damage. I'd take my rerolls over adding my Prof. Bon. any day.</p><p></p><p></p><p>This one makes no sense to me. Are you saying it should be this for all spellcasting classes? Different classes should use different stats. Not a universal one. Not to mention this enforced M.A.D. on casters when it is unnecessary.</p><p></p><p></p><p>Why reinvent the wheel? This is already pretty clearly stated for the Lance.</p><p></p><p>JMHO.YMMV.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6394201, member: 2167"] I've thought of the same thing as it was done this way in Fantasy Craft as well. So the assumption is that all GP costs are now SP costs. How will you scale conversion rates of other coin? i.e. A 1gp item, now costs 1sp What are the exchanges of other coins? Will you invent new lower metal coins? This is the table I would go with. PP become something only used in large trade. [table="width: 500"] [tr] [td][B]Coin[/B][/td] [td][B]cp[/B][/td] [td][B]ip[/B][/td] [td][B]bp[/B][/td] [td][B]sp[/B][/td] [td][B]gp[/B][/td] [td][B]pp[/B][/td] [/tr] [tr] [td]Copper (cp)[/td] [td]1[/td] [td]1/10[/td] [td]1/50[/td] [td]1/100[/td] [td]1/1,000[/td] [td]1/10,000[/td] [/tr] [tr] [td]Iron (ip)[/td] [td]10[/td] [td]1[/td] [td]1/5[/td] [td]1/10[/td] [td]1/100[/td] [td]1/1,000[/td] [/tr] [tr] [td]Bronze (bp)[/td] [td]50[/td] [td]5[/td] [td]1[/td] [td]1/2[/td] [td]1/10[/td] [td]1/100[/td] [/tr] [tr] [td]Silver (sp)[/td] [td]100[/td] [td]10[/td] [td]2[/td] [td]1[/td] [td]1/5[/td] [td]1/50[/td] [/tr] [tr] [td]Gold (gp)[/td] [td]1,000[/td] [td]100[/td] [td]10[/td] [td]5[/td] [td]1[/td] [td]1/10[/td] [/tr] [tr] [td]Platinum (pp)[/td] [td]10,000[/td] [td]1,000[/td] [td]100[/td] [td]50[/td] [td]10[/td] [td]1[/td] [/tr] [/table] Not sure I like this. It is turning the Possibility of dealing damage on a second hit into an automatic double damage attack for one hit. I don't like this one either as its too OP. I know it's a hold over from older versions and one that is obsolete. Keep in mind that by wielding a Versatile weapon two handed you are already getting an 1-1.5 points extra damage because the die type for damage increases from the versatile property already. A longsword does 1d8 one-handed and 1d10 two-handed. Way too OP considering bounded accuracy. AC is not supposed to go up with huge amounts of bonuses. It is meant to stay at a relatively small curve. I could see adding STR to damage if a shield is used to bash something, but not to AC. This one I'm meh on. In fact I think its actually quite a bit weaker. Even when your Prof.Bon.=+6 you are still giving up the option to roll max damage on a two-hander that ranges from 8-12 to do 6 instead. At lower levels its even worse. Until 9th level you don't even have a chance to make up half the damage. I'd take my rerolls over adding my Prof. Bon. any day. This one makes no sense to me. Are you saying it should be this for all spellcasting classes? Different classes should use different stats. Not a universal one. Not to mention this enforced M.A.D. on casters when it is unnecessary. Why reinvent the wheel? This is already pretty clearly stated for the Lance. JMHO.YMMV. [/QUOTE]
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