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<blockquote data-quote="epicbob" data-source="post: 6394215" data-attributes="member: 99102"><p>I'm intending to otherwise keep the coin system as is. The idea is to reduce the quantity of coins and to give copper actual value. </p><p></p><p></p><p></p><p>I know it makes a big difference in damage. Mostly because two-weapon fighting, in its current form, only gives at BEST double damage...while you're in the early levels. Later on, it's strictly worse than ANYTHING else.</p><p></p><p></p><p></p><p>Can you elaborate on why +1 to damage is OP?</p><p></p><p></p><p></p><p>Again, anything else is strictly better than the current method. Even with the smaller overall bonuses, +2 to AC is still not worth a ~50% increase to damage. Besides, the best bonus it can ever get is +5 from Strength. Unless you roll your stats, that takes a long time to get.</p><p></p><p></p><p></p><p>You're not doing 6. You're ADDING 6. Which your 1-2 would turn into a 7-8. Although, it would have the off effect of making your D6 versatile weapon deal damage out of dice range. The other idea I had was to return (max dice / 2). Either way, the idea is to make quicker gameplay.</p><p></p><p></p><p></p><p>Even in this new version, we still have the issue of quadratic spellcasters. Their spells are still much better than whatever class abilities melee classes can come up with.</p><p></p><p>Some M.A.D. will give that power curve a much needed trim job. Not to mention it will add a bit of variety between members of the same class.</p><p></p><p></p><p></p><p>Mostly because I consider "Long" to be more descriptive than "Special".</p></blockquote><p></p>
[QUOTE="epicbob, post: 6394215, member: 99102"] I'm intending to otherwise keep the coin system as is. The idea is to reduce the quantity of coins and to give copper actual value. I know it makes a big difference in damage. Mostly because two-weapon fighting, in its current form, only gives at BEST double damage...while you're in the early levels. Later on, it's strictly worse than ANYTHING else. Can you elaborate on why +1 to damage is OP? Again, anything else is strictly better than the current method. Even with the smaller overall bonuses, +2 to AC is still not worth a ~50% increase to damage. Besides, the best bonus it can ever get is +5 from Strength. Unless you roll your stats, that takes a long time to get. You're not doing 6. You're ADDING 6. Which your 1-2 would turn into a 7-8. Although, it would have the off effect of making your D6 versatile weapon deal damage out of dice range. The other idea I had was to return (max dice / 2). Either way, the idea is to make quicker gameplay. Even in this new version, we still have the issue of quadratic spellcasters. Their spells are still much better than whatever class abilities melee classes can come up with. Some M.A.D. will give that power curve a much needed trim job. Not to mention it will add a bit of variety between members of the same class. Mostly because I consider "Long" to be more descriptive than "Special". [/QUOTE]
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