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<blockquote data-quote="RangerWickett" data-source="post: 5485156" data-attributes="member: 63"><p>I realize that I don't put enough over the top personalities in my campaigns. No Jack Sparrows, Tony Starks, or Gollums. I need to work on that.</p><p></p><p>I mean, I did have the villainous torturer who got fired and wanted revenge, and was very polite and friendly to the PCs while cracking jokes about torture. And the Japanese kami who looked like a guy in a wrinkled business suit, spoke with an almost-offensively caricatured accent, and would always invent weird games to play. Or the Rodian bounty hunter who was basically me copying Jon Stewart's "George W Bush" impression.</p><p></p><p>But now I've got some characters I'm thinking of introducing. They've got interesting backstories, motivations, all that jazz, but they're lacking personality hooks for when I roleplay them. What are some good roleplaying traits I can throw in to make them really memorable?</p><p></p><p>1. The PC's Boss. Short guy, kinda scummy looking, plays politics in the office (it's a law enforcement gig).</p><p></p><p> </p><p>2. Court mage. Responsible for making sure threats to the king and nobility are thwarted. Served in a war 40 years ago, and is a powerful spellcaster.</p><p></p><p> </p><p>3. Archaeologist. Female professor who hunts for treasure and comes across more than she bargained for. (Yeah, I ripped off Lara Croft, basically.)</p><p></p><p> </p><p>Any ideas? Or do you wanna just brag about some of the over-the-top characters you've had?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5485156, member: 63"] I realize that I don't put enough over the top personalities in my campaigns. No Jack Sparrows, Tony Starks, or Gollums. I need to work on that. I mean, I did have the villainous torturer who got fired and wanted revenge, and was very polite and friendly to the PCs while cracking jokes about torture. And the Japanese kami who looked like a guy in a wrinkled business suit, spoke with an almost-offensively caricatured accent, and would always invent weird games to play. Or the Rodian bounty hunter who was basically me copying Jon Stewart's "George W Bush" impression. But now I've got some characters I'm thinking of introducing. They've got interesting backstories, motivations, all that jazz, but they're lacking personality hooks for when I roleplay them. What are some good roleplaying traits I can throw in to make them really memorable? 1. The PC's Boss. Short guy, kinda scummy looking, plays politics in the office (it's a law enforcement gig). 2. Court mage. Responsible for making sure threats to the king and nobility are thwarted. Served in a war 40 years ago, and is a powerful spellcaster. 3. Archaeologist. Female professor who hunts for treasure and comes across more than she bargained for. (Yeah, I ripped off Lara Croft, basically.) Any ideas? Or do you wanna just brag about some of the over-the-top characters you've had? [/QUOTE]
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