Twowolves
Explorer
I really like the idea of personalized Summon Monster lists, but I was unimpressed with the variants presented in UA. I came up with an idea, and thought I'd run it past everyone to see what you all think. But first, I must give a little background on the world I'm running. I'm running a pretty straight up Scarred Lands game, and in it, the elemental planes were more or less turned into a prison for the elemental-ish critters to get them out of the way of a Divine War between the Gods and Titans. Now the only way to breech the barrier between worlds is through Conjuration spells. Thus, I have chose to expand the lists of summonable monsters by using the elemental templates from the Monster Handbook (with a little tweaking) rather than MotP, as well as the Axiomatic/Anarchic templates.
The idea is for the number of creatures on a given list be limited based on the caster's ranks in a skill. Specifically, the number of creatures equals the caster's rank in a certain skill minus the level of the spell used to summon the monster. The skill used is based on the type of caster: arcane casters use Knowledge/Planar, clerics use Knowledge/Religion, and druids use Knowledge/Nature for SNA spells. For example, a wizard with 5 ranks in Knowledge/Planes would have 4 creatures on his SM1 list, 3 on SM2, etc. I feel this gives a real, tangible benefit to these skills above and beyond qualifying for a PrC or the occasional trivia check. Also, the type of creature you can summon is based on your class, with arcane casters getting elemental templated monsters, clerics getting alignment templated creatures, and druids keeping their list as is, or perhaps adding elemental templates.
Any thoughts or suggestions anyone?
Twowolves
The idea is for the number of creatures on a given list be limited based on the caster's ranks in a skill. Specifically, the number of creatures equals the caster's rank in a certain skill minus the level of the spell used to summon the monster. The skill used is based on the type of caster: arcane casters use Knowledge/Planar, clerics use Knowledge/Religion, and druids use Knowledge/Nature for SNA spells. For example, a wizard with 5 ranks in Knowledge/Planes would have 4 creatures on his SM1 list, 3 on SM2, etc. I feel this gives a real, tangible benefit to these skills above and beyond qualifying for a PrC or the occasional trivia check. Also, the type of creature you can summon is based on your class, with arcane casters getting elemental templated monsters, clerics getting alignment templated creatures, and druids keeping their list as is, or perhaps adding elemental templates.
Any thoughts or suggestions anyone?
Twowolves