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PERSONALIZED WEAPONS (Fair? Balanced? Sucks? Your comments appreciated!)
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<blockquote data-quote="The_Universe" data-source="post: 1758074" data-attributes="member: 8944"><p>On pricing: </p><p> </p><p>After some thought, I see a couple of problems with this argument. First, a +1 enhancement for weapons only costs 2000 gp (as opposed to the suggested 2500). For that 2000 gp, a character not only recieves the +1 to attack that a personalized weapon would allow, but also a +1 to damage (which a personalized weapon does not). </p><p> </p><p>Additionally, a +1 weapon is also considered <em>magic </em>for the purposes of bypassing damage reduction, a property that must have some value. Once more, a personalized blade does not grant this benefit, either. </p><p> </p><p>Clearly, a personalized weapon, which is really only useful to one person can't be considered *more* valuable than a magical weapon, since it carries fewer benefits, and has a few special penalties, as well (specifically that the blade can't be used with the same facility by someone for whom it was not designed).</p><p> </p><p>As for the penalty for trying to use a personalized weapon that was not personalized for you, I think that we disagree as well. Some swords in real life were in fact made so that <em>any </em>hand could pick them up and use them. A really nice one, in D&D terms, would be a masterwork blade. It would be well balanced for nearly anyone who picked it up, and would probably be made of the finest materials, carry a sharper edge, etc. </p><p> </p><p>A personalized weapon is designed and forged with an entirely philosophy. Patterned after the movements and style of a specific user, the blade's hilt fits its users hand exactly, it's cutting edge forged to make the most of the wielder's reach and swing. This is what sets a personalized blade apart from masterwork weapons - rather than simply being technically flawless (which a personal blade may actually not be) it is instead designed to take advantage and <em>use </em>the strengths and flaws of its recipient. </p><p> </p><p>As such, Joe Average might have more trouble wielding a longsword made specifically for John Hero than he would one made for another Joe Average. </p><p> </p><p>However, if such a blade <em>were </em>technically flawless, that might help to minimize any of the penalties of the blade being personalized. </p><p> </p><p>Thanks a lot for your input, Firelance - let me know if this makes any more sense than my original post (which may have been somewhat barebones). I'll edit to include a few more intricacies.</p></blockquote><p></p>
[QUOTE="The_Universe, post: 1758074, member: 8944"] On pricing: After some thought, I see a couple of problems with this argument. First, a +1 enhancement for weapons only costs 2000 gp (as opposed to the suggested 2500). For that 2000 gp, a character not only recieves the +1 to attack that a personalized weapon would allow, but also a +1 to damage (which a personalized weapon does not). Additionally, a +1 weapon is also considered [i]magic [/i]for the purposes of bypassing damage reduction, a property that must have some value. Once more, a personalized blade does not grant this benefit, either. Clearly, a personalized weapon, which is really only useful to one person can't be considered *more* valuable than a magical weapon, since it carries fewer benefits, and has a few special penalties, as well (specifically that the blade can't be used with the same facility by someone for whom it was not designed). As for the penalty for trying to use a personalized weapon that was not personalized for you, I think that we disagree as well. Some swords in real life were in fact made so that [i]any [/i]hand could pick them up and use them. A really nice one, in D&D terms, would be a masterwork blade. It would be well balanced for nearly anyone who picked it up, and would probably be made of the finest materials, carry a sharper edge, etc. A personalized weapon is designed and forged with an entirely philosophy. Patterned after the movements and style of a specific user, the blade's hilt fits its users hand exactly, it's cutting edge forged to make the most of the wielder's reach and swing. This is what sets a personalized blade apart from masterwork weapons - rather than simply being technically flawless (which a personal blade may actually not be) it is instead designed to take advantage and [i]use [/i]the strengths and flaws of its recipient. As such, Joe Average might have more trouble wielding a longsword made specifically for John Hero than he would one made for another Joe Average. However, if such a blade [i]were [/i]technically flawless, that might help to minimize any of the penalties of the blade being personalized. Thanks a lot for your input, Firelance - let me know if this makes any more sense than my original post (which may have been somewhat barebones). I'll edit to include a few more intricacies. [/QUOTE]
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