Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Personalizing Magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deadguy" data-source="post: 79972" data-attributes="member: 2480"><p>For my own Shattered World campaign, I have ruled that the only way to reduce the cost of a magic item is to actually build into it some real limitations (c.f. items that can be used only a certain number of times a day).</p><p></p><p>For example, one PC acquired a magic sword that <strong>must</strong> "drink" blood each time that it is unsheathed, i.e. that the wielder must actually hit a target who has blood of some description. For so long as it doesn't drink blood it cannot even be released from the sword hand (and unbeknownst to the PC will slowly drive the bearer toward murderous acts). I mention this because I <em>have</em> noted up how it is made and granted it a 20% cost reduction because of this limitation. The PC-wielder is very careful when he uses this sword, and carries another for circumstances kike encounters with undead, constructs, vermin, plants and certain outsiders.</p><p></p><p>Another was a magical cloak that would provide a deflection bonus to AC against attacks <em>only</em> from piercing and slashing weapons. (Worth a 40% reduction in cost).</p><p></p><p>If a PC wants an item that is keyed to themselves personally I charge them more for it (around 10% more as a matter of fact). This way I can reasonably say that most magic items <em>aren't</em> personally keyed so that PCs <em>can</em>benefit from the treasure they find (otherwise the PCs would make the same choice too and all their items would be keyed only to themselves and their groups).</p></blockquote><p></p>
[QUOTE="Deadguy, post: 79972, member: 2480"] For my own Shattered World campaign, I have ruled that the only way to reduce the cost of a magic item is to actually build into it some real limitations (c.f. items that can be used only a certain number of times a day). For example, one PC acquired a magic sword that [b]must[/b] "drink" blood each time that it is unsheathed, i.e. that the wielder must actually hit a target who has blood of some description. For so long as it doesn't drink blood it cannot even be released from the sword hand (and unbeknownst to the PC will slowly drive the bearer toward murderous acts). I mention this because I [i]have[/i] noted up how it is made and granted it a 20% cost reduction because of this limitation. The PC-wielder is very careful when he uses this sword, and carries another for circumstances kike encounters with undead, constructs, vermin, plants and certain outsiders. Another was a magical cloak that would provide a deflection bonus to AC against attacks [i]only[/i] from piercing and slashing weapons. (Worth a 40% reduction in cost). If a PC wants an item that is keyed to themselves personally I charge them more for it (around 10% more as a matter of fact). This way I can reasonably say that most magic items [i]aren't[/i] personally keyed so that PCs [i]can[/i]benefit from the treasure they find (otherwise the PCs would make the same choice too and all their items would be keyed only to themselves and their groups). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Personalizing Magic
Top