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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="iserith" data-source="post: 6726462" data-attributes="member: 97077"><p>What a character thinks, says, and does is up to the player. The result of what the character <em>does </em>is up to the DM. If a player describes his or her character as trying to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes, I may ask for an Intelligence (Arcana) check, if I feel the result of the attempt at recalling lore is uncertain. Otherwise, the attempt at recalling lore succeeds or fails outright.</p><p></p><p>It's all about the action that is taken.</p><p></p><p></p><p></p><p>As I see it, I can say what the guard tries to do (e.g. "...tries to be intimidating by gripping the hilt of his sword..." or "...tells you that she was at the tavern when the murder occurred..."), but I can't say how that is received by the character, short of magical compulsion.</p></blockquote><p></p>
[QUOTE="iserith, post: 6726462, member: 97077"] What a character thinks, says, and does is up to the player. The result of what the character [I]does [/I]is up to the DM. If a player describes his or her character as trying to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes, I may ask for an Intelligence (Arcana) check, if I feel the result of the attempt at recalling lore is uncertain. Otherwise, the attempt at recalling lore succeeds or fails outright. It's all about the action that is taken. As I see it, I can say what the guard tries to do (e.g. "...tries to be intimidating by gripping the hilt of his sword..." or "...tells you that she was at the tavern when the murder occurred..."), but I can't say how that is received by the character, short of magical compulsion. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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