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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="Saeviomagy" data-source="post: 6726825" data-attributes="member: 5890"><p>The way I see it: The players decide their character's actions and the DM presents to the player how their character sees the world and how their intended actions resolve. </p><p></p><p>Given that: Social skill use vs the characters changes how they perceive the world. The liar is believable, but that doesn't mean you have to act on what he says. The guard seems more dangerous than he actually is. The magistrate presents a quest that is straightforward and simple that aligns with the party's goals.</p><p></p><p>Same goes the other direction: the NPC might find you believable, but he could still be so cagey he won't trust you without absolute proof. The guard is worried you might kill him, but that doesn't mean he backs down, just that he takes more serious precautions. The magistrate is convinced that the job is more difficult than he first thought, but he doesn't necessarily have more money to pay.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6726825, member: 5890"] The way I see it: The players decide their character's actions and the DM presents to the player how their character sees the world and how their intended actions resolve. Given that: Social skill use vs the characters changes how they perceive the world. The liar is believable, but that doesn't mean you have to act on what he says. The guard seems more dangerous than he actually is. The magistrate presents a quest that is straightforward and simple that aligns with the party's goals. Same goes the other direction: the NPC might find you believable, but he could still be so cagey he won't trust you without absolute proof. The guard is worried you might kill him, but that doesn't mean he backs down, just that he takes more serious precautions. The magistrate is convinced that the job is more difficult than he first thought, but he doesn't necessarily have more money to pay. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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