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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="iserith" data-source="post: 6727038" data-attributes="member: 97077"><p>The section on ability checks does specifically refer to their use with both characters <em>and</em> monsters.</p><p></p><p>However, when the Basic Rules are taken as a whole, one must take into account this very important section (page 66) in my view:</p><p></p><p>"Roleplaying is, literally, the act of playing out a role. In this case, it’s <em>you</em> as a player determining how your character thinks, acts, and talks."</p><p></p><p>So if the orc tries to grapple a PC, it might be time for a Strength (Athletics) check. When the githzerai monk tries to back-flip to the high ground for follow-up attack with advantage, a Dexterity check might be good here to resolve any uncertainty. If the ogre tries to intimidate the cowardly goblins into charging the PCs who just routed them, a Charisma (Intimidation) check might be a good choice.</p><p></p><p>But when it comes to deceiving, intimidating, or persuading a <em>character</em>, I have to take into consideration that part from page 66. And since the player determines with certainty how a character thinks, acts, and talks, it's up to the player to say how the character responds to my description of the deception, intimidation, or persuasion.</p></blockquote><p></p>
[QUOTE="iserith, post: 6727038, member: 97077"] The section on ability checks does specifically refer to their use with both characters [I]and[/I] monsters. However, when the Basic Rules are taken as a whole, one must take into account this very important section (page 66) in my view: "Roleplaying is, literally, the act of playing out a role. In this case, it’s [I]you[/I] as a player determining how your character thinks, acts, and talks." So if the orc tries to grapple a PC, it might be time for a Strength (Athletics) check. When the githzerai monk tries to back-flip to the high ground for follow-up attack with advantage, a Dexterity check might be good here to resolve any uncertainty. If the ogre tries to intimidate the cowardly goblins into charging the PCs who just routed them, a Charisma (Intimidation) check might be a good choice. But when it comes to deceiving, intimidating, or persuading a [I]character[/I], I have to take into consideration that part from page 66. And since the player determines with certainty how a character thinks, acts, and talks, it's up to the player to say how the character responds to my description of the deception, intimidation, or persuasion. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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