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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="iserith" data-source="post: 6727088" data-attributes="member: 97077"><p>I showed you the relevant section of the rules. You may not choose to use those rules and that's fine, but it doesn't make me "wrong." I choose to use those rules alongside the rules for ability checks.</p><p></p><p></p><p></p><p>Skills as a mechanic are not "used" on someone or something. Ability checks are used to resolve uncertainty when it comes to fictional actions undertaken by the characters (or monsters).</p><p></p><p></p><p></p><p>Again, you don't "use skills." You either (as DM) describe the environment or (as player) describe what you want to do and that doesn't include asking to make ability checks since the DM determines that. The DM decides whether uncertainty exists as to the outcome and calls for an ability check. If there is no uncertainty, there is no ability check and thus no roll. Since the player is in full control of how the character thinks, acts, and talks, there is no uncertainty as to a monster's fictional action in this regard. Let me break it down further for you:</p><p></p><p>"The orc lets out a vicious war cry and brandishes his greataxe..." <-- Approach</p><p>"...in an effort to intimidate you into surrendering." <-- Goal</p><p></p><p>Now the DM has to determine whether this is successful, fails, or has an uncertain outcome. Only the DM <em>can't </em>do that, according to the rules, because it's up to the players to decide how to respond. Since in this case the DM cannot establish uncertainty, the DM doesn't call for an ability check to test the orc's attempt at intimidation.</p></blockquote><p></p>
[QUOTE="iserith, post: 6727088, member: 97077"] I showed you the relevant section of the rules. You may not choose to use those rules and that's fine, but it doesn't make me "wrong." I choose to use those rules alongside the rules for ability checks. Skills as a mechanic are not "used" on someone or something. Ability checks are used to resolve uncertainty when it comes to fictional actions undertaken by the characters (or monsters). Again, you don't "use skills." You either (as DM) describe the environment or (as player) describe what you want to do and that doesn't include asking to make ability checks since the DM determines that. The DM decides whether uncertainty exists as to the outcome and calls for an ability check. If there is no uncertainty, there is no ability check and thus no roll. Since the player is in full control of how the character thinks, acts, and talks, there is no uncertainty as to a monster's fictional action in this regard. Let me break it down further for you: "The orc lets out a vicious war cry and brandishes his greataxe..." <-- Approach "...in an effort to intimidate you into surrendering." <-- Goal Now the DM has to determine whether this is successful, fails, or has an uncertain outcome. Only the DM [I]can't [/I]do that, according to the rules, because it's up to the players to decide how to respond. Since in this case the DM cannot establish uncertainty, the DM doesn't call for an ability check to test the orc's attempt at intimidation. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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