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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="Greenstone.Walker" data-source="post: 6727329" data-attributes="member: 6788312"><p>Insight is an information gathering skill; Deception is its counter. If a player tries to use Insight on another PC, I'd ask the target player to send me a note saying if their character is lying and what their true motivation is. If the first player's Insight roll is better than the second player's perception roll then the first player knows the second character's truthfulness and motivation, otherwise they don't know anything.</p><p></p><p>The only two that I see are problematic are Persuasion and Intimidation, because those are coercion skills, and no player likes their characters to be coerced (either by the GM or by other players). Note that these are not automatic skills, even against NPCs - they are not CHarm magic. If someone intimidates your character, that doesn't mean you have to do what they say - it just means that you believe strongly that they *will* follow up on their threats of violence.</p><p></p><p>As for those two skills against NPCs, I always make players roll. Like other posters here, I've also had the situation of fast-talking players dumping CHA but still getting their way. My ruling is that it doesn't matter how smooth-tongued you are, you'r character is based on their stats. It is just the same as fighting - how well your character knows how to fight has nothing to do with how well you know it.</p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 6727329, member: 6788312"] Insight is an information gathering skill; Deception is its counter. If a player tries to use Insight on another PC, I'd ask the target player to send me a note saying if their character is lying and what their true motivation is. If the first player's Insight roll is better than the second player's perception roll then the first player knows the second character's truthfulness and motivation, otherwise they don't know anything. The only two that I see are problematic are Persuasion and Intimidation, because those are coercion skills, and no player likes their characters to be coerced (either by the GM or by other players). Note that these are not automatic skills, even against NPCs - they are not CHarm magic. If someone intimidates your character, that doesn't mean you have to do what they say - it just means that you believe strongly that they *will* follow up on their threats of violence. As for those two skills against NPCs, I always make players roll. Like other posters here, I've also had the situation of fast-talking players dumping CHA but still getting their way. My ruling is that it doesn't matter how smooth-tongued you are, you'r character is based on their stats. It is just the same as fighting - how well your character knows how to fight has nothing to do with how well you know it. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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