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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="Pauln6" data-source="post: 6727549" data-attributes="member: 6777422"><p>True, although the rules do suggest that DMs should consider degrees of success and failure based on what the PC (or NPC) is trying to achieve. A low CHA character trying to persuade someone to do something objectively sensible and reasonable depends on the NPC's personality and motivations; it should not just be pass or fail at the mercy of the dice. So trying to persuade a terrified peasant brave the flames to escape a burning building could be more about the amount of damage the PC and NPC take while plucking up the courage rather than whether they do attempt the escape. Likewise, a high CHA peasant PC trying to persuade the Queen to engage in a 3sum with a basilisk might involve whether that PC ends up being executed for impertinence, merely imprisoned, thrown out, or lauded for their unconventional humour but even on a natural 20 the Queen willnot end up in her chamber waiting for her reptilian lover to attend.</p><p></p><p>DMs are players too. There is nothing wrong with asking players to make a judgment about degrees of success on their PC and roleplay the consequences and award inspiration for a job well done. Imposing consequences dictatorially is likely to be less fun.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 6727549, member: 6777422"] True, although the rules do suggest that DMs should consider degrees of success and failure based on what the PC (or NPC) is trying to achieve. A low CHA character trying to persuade someone to do something objectively sensible and reasonable depends on the NPC's personality and motivations; it should not just be pass or fail at the mercy of the dice. So trying to persuade a terrified peasant brave the flames to escape a burning building could be more about the amount of damage the PC and NPC take while plucking up the courage rather than whether they do attempt the escape. Likewise, a high CHA peasant PC trying to persuade the Queen to engage in a 3sum with a basilisk might involve whether that PC ends up being executed for impertinence, merely imprisoned, thrown out, or lauded for their unconventional humour but even on a natural 20 the Queen willnot end up in her chamber waiting for her reptilian lover to attend. DMs are players too. There is nothing wrong with asking players to make a judgment about degrees of success on their PC and roleplay the consequences and award inspiration for a job well done. Imposing consequences dictatorially is likely to be less fun. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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