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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="Pauln6" data-source="post: 6732024" data-attributes="member: 6777422"><p>As a DM you have to dictate what PCs see, hear, and know, even including where some PCS spot things and others don't. An experienced player may know everything there is to know about Rakshasas but I would expect him to roleplay his dumb barbarian as if he didn't. I would not expect a player to target a monster if his PC has failed to beat its stealth score. Player should be expected to roleplay (shock). I don't see any disconnect between these situations. This is collaborative storytelling.</p><p></p><p>I do think there is a distinction between expecting a player to roleplay within certain parameters and dictating behaviour or imposing a condition, like fear or charm, that has very specific controls on a PC though, especially where there are spells that also impose those effects. However, I might impose the fear condition if say a 20 or a 1 was rolled or a failure by more than 5. It would very much depend on how scary the situation was. A warrior facing another warrior on the street is one thing but facing a greater demon in a volcano is another. The possibilities at either end of the scale are potentially different. I don't think there is an absolutely right or wrong approach to this. It depends...</p><p></p><p>I would argue that a player who has just been intimidated charging in to attack the intimidator as not getting into the spirit of the roleplaying.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 6732024, member: 6777422"] As a DM you have to dictate what PCs see, hear, and know, even including where some PCS spot things and others don't. An experienced player may know everything there is to know about Rakshasas but I would expect him to roleplay his dumb barbarian as if he didn't. I would not expect a player to target a monster if his PC has failed to beat its stealth score. Player should be expected to roleplay (shock). I don't see any disconnect between these situations. This is collaborative storytelling. I do think there is a distinction between expecting a player to roleplay within certain parameters and dictating behaviour or imposing a condition, like fear or charm, that has very specific controls on a PC though, especially where there are spells that also impose those effects. However, I might impose the fear condition if say a 20 or a 1 was rolled or a failure by more than 5. It would very much depend on how scary the situation was. A warrior facing another warrior on the street is one thing but facing a greater demon in a volcano is another. The possibilities at either end of the scale are potentially different. I don't think there is an absolutely right or wrong approach to this. It depends... I would argue that a player who has just been intimidated charging in to attack the intimidator as not getting into the spirit of the roleplaying. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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