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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 6732238" data-attributes="member: 1013"><p>Cool thread. I fall on the side of the don't tell the players what they think or feel and try to resolve things without dice if possible, including things like searching or interacting with NPC. 3e seemed to really push the dice as the main method of resolving anything and I'm glad that has swung back a bit in the 5e rules. Though it would be nice if my 3e bard with the +22 to diplomacy checks could use that on other PC, "Awesome I got the vorpal sword!", a 40 diplomacy check is made, "hand that over I talked you out of that!" Makes for more involved gamers IME if they are having to think through what their PC is saying and doing a bit more. </p><p></p><p>And I definitely don't sweat it if players who have been playing for 30 years don't get themselves killed by acting like they don't know that a monster in the game needs to be killed with fire. We are playing a game and I hope to challenge the player more than the character sheet. However one is having fun is the right way to play in any event.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 6732238, member: 1013"] Cool thread. I fall on the side of the don't tell the players what they think or feel and try to resolve things without dice if possible, including things like searching or interacting with NPC. 3e seemed to really push the dice as the main method of resolving anything and I'm glad that has swung back a bit in the 5e rules. Though it would be nice if my 3e bard with the +22 to diplomacy checks could use that on other PC, "Awesome I got the vorpal sword!", a 40 diplomacy check is made, "hand that over I talked you out of that!" Makes for more involved gamers IME if they are having to think through what their PC is saying and doing a bit more. And I definitely don't sweat it if players who have been playing for 30 years don't get themselves killed by acting like they don't know that a monster in the game needs to be killed with fire. We are playing a game and I hope to challenge the player more than the character sheet. However one is having fun is the right way to play in any event. [/QUOTE]
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Community
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Persuade, Intimidate, and Deceive used vs. PCs
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