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Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="MG.0" data-source="post: 6732681" data-attributes="member: 6799436"><p>Sure, anyone can play however they like. Although again, I would never play in such a game as the OP described as it is so far removed from the D&D I have always known as to be unrecognizable. Yes there are RPG's such as you describe, but they have never been D&D.</p><p></p><p>I know my preferences are heavily influenced by the early editions of D&D, as I've played since 1980. My post wasn't an attempt to say "You must play this way", although it definitely could be read as "You must play this way if you want me to play". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Rather I posted because I do think it important to express to new players (which I took the OP to be) how D&D play was originally conceived. I used to play a lot and attend Gen Con over 25 years ago and never saw anyone, including the game creators, play the way the OP described. I did sit out through 3rd and 4th editions as they are not to my taste and perhaps later generations of players have different ideas. To me, 5th has brought back something that I think has been missing from D&D for some time.</p><p></p><p>Call me old school, but I still believe a lot of what was written in 1st edition is still relevant today. From the 1st edition DMG, pg 9:</p><p></p><p><em>A few brief words are necessary to insure that the reader has actually ob-</em></p><p><em>tained a game form which he or she desires. Of the two approaches to</em></p><p><em>hobby games today, one is best defined as the realism-simulation school</em></p><p><em>and the other as the game school. AD&D is assuredly an adherent of the</em></p><p><em>latter school. It does not stress any realism (in the author’s opinion an</em></p><p><em>absurd effort at best considering the topic!). It does little to attempt to</em></p><p><em>simulate anything either. ADVANCED DUNGEONS & DRAGONS is first</em></p><p><em>and foremost a game for the fun and enjoyment of those who seek to use</em></p><p><em>imagination and creativity. This is not to say that where it does not inter-</em></p><p><em>fere with the flow of the gome that the highest degree of realism hasn‘t</em></p><p><em>been attempted, but neither is a serious approach to play discouraged. In</em></p><p><em>all cases, however, the reader should understand that AD&D is designed to</em></p><p><em>be an amusing and diverting pastime, something which can fill a few</em></p><p><em>hours or consume endless days, as the porticiponts desire, but in no case</em></p><p><em>something to be taken too seriously. For fun, excitement, and captivating</em></p><p><em>fantasy, AD&D is unsurpassed. As a realistic simulation of things from the</em></p><p><em>realm of make-believe, or even as a reflection of medieval or ancient</em></p><p><em>warfare or culture or society, it can be deemed only a dismal failure.</em></p><p><em>Readers who seek the latter must search elsewhere. Those who desire to</em></p><p><em>create and populate imaginary worlds with larger-than-life heroes and</em></p><p><em>villains, who seek relaxation with a fascinating game, and who generally</em></p><p><em>believe games should be fun, not work, will hopefully find this system to</em></p><p><em>their taste.</em></p><p></p><p>Of course, your mileage may vary...(especially if you drive a Volkswagen, apparently)</p></blockquote><p></p>
[QUOTE="MG.0, post: 6732681, member: 6799436"] Sure, anyone can play however they like. Although again, I would never play in such a game as the OP described as it is so far removed from the D&D I have always known as to be unrecognizable. Yes there are RPG's such as you describe, but they have never been D&D. I know my preferences are heavily influenced by the early editions of D&D, as I've played since 1980. My post wasn't an attempt to say "You must play this way", although it definitely could be read as "You must play this way if you want me to play". ;) Rather I posted because I do think it important to express to new players (which I took the OP to be) how D&D play was originally conceived. I used to play a lot and attend Gen Con over 25 years ago and never saw anyone, including the game creators, play the way the OP described. I did sit out through 3rd and 4th editions as they are not to my taste and perhaps later generations of players have different ideas. To me, 5th has brought back something that I think has been missing from D&D for some time. Call me old school, but I still believe a lot of what was written in 1st edition is still relevant today. From the 1st edition DMG, pg 9: [I]A few brief words are necessary to insure that the reader has actually ob- tained a game form which he or she desires. Of the two approaches to hobby games today, one is best defined as the realism-simulation school and the other as the game school. AD&D is assuredly an adherent of the latter school. It does not stress any realism (in the author’s opinion an absurd effort at best considering the topic!). It does little to attempt to simulate anything either. ADVANCED DUNGEONS & DRAGONS is first and foremost a game for the fun and enjoyment of those who seek to use imagination and creativity. This is not to say that where it does not inter- fere with the flow of the gome that the highest degree of realism hasn‘t been attempted, but neither is a serious approach to play discouraged. In all cases, however, the reader should understand that AD&D is designed to be an amusing and diverting pastime, something which can fill a few hours or consume endless days, as the porticiponts desire, but in no case something to be taken too seriously. For fun, excitement, and captivating fantasy, AD&D is unsurpassed. As a realistic simulation of things from the realm of make-believe, or even as a reflection of medieval or ancient warfare or culture or society, it can be deemed only a dismal failure. Readers who seek the latter must search elsewhere. Those who desire to create and populate imaginary worlds with larger-than-life heroes and villains, who seek relaxation with a fascinating game, and who generally believe games should be fun, not work, will hopefully find this system to their taste.[/I] Of course, your mileage may vary...(especially if you drive a Volkswagen, apparently) [/QUOTE]
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