Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 6734601" data-attributes="member: 97077"><p>Your assertion is disproved by a quick reading of the <em>fear</em> spell. A character affected by this spell is frightened, drops what it is holding, and flees.</p><p></p><p>I think it's fine if an illusion or enchantment spell dictates the behavior of a player character. In all other cases in my view, the player determines how his or her character thinks and acts.</p><p></p><p></p><p></p><p>By saying the character is "intimidated," the DM is determining how the character thinks and acts - intimidated, cowed, afraid. In my view, it's fine for the DM to describe what the enemy is doing to try and intimidate the PC, but the player says how the character responds. There is no uncertainty as to the result of the enemy's action because the player controls his or her character and makes that determination. Because there is no uncertainty, there is no ability check. If the player has a character with an established flaw or the like of being craven, then choosing to act intimidated, cowed, or afraid in the face of the enemy's attempt at intimidation would earn the player Inspiration.</p><p></p><p>You're, of course, welcome to run your game as you see fit - there's no wrong way to play after all - but I would never do what you suggest nor play in a game where I was not in control of my character, short of a magical effect.</p></blockquote><p></p>
[QUOTE="iserith, post: 6734601, member: 97077"] Your assertion is disproved by a quick reading of the [I]fear[/I] spell. A character affected by this spell is frightened, drops what it is holding, and flees. I think it's fine if an illusion or enchantment spell dictates the behavior of a player character. In all other cases in my view, the player determines how his or her character thinks and acts. By saying the character is "intimidated," the DM is determining how the character thinks and acts - intimidated, cowed, afraid. In my view, it's fine for the DM to describe what the enemy is doing to try and intimidate the PC, but the player says how the character responds. There is no uncertainty as to the result of the enemy's action because the player controls his or her character and makes that determination. Because there is no uncertainty, there is no ability check. If the player has a character with an established flaw or the like of being craven, then choosing to act intimidated, cowed, or afraid in the face of the enemy's attempt at intimidation would earn the player Inspiration. You're, of course, welcome to run your game as you see fit - there's no wrong way to play after all - but I would never do what you suggest nor play in a game where I was not in control of my character, short of a magical effect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
Top