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General Tabletop Discussion
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Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="Pauln6" data-source="post: 6734995" data-attributes="member: 6777422"><p>Yes I see, we just have different styles - your style harks back to how we played 1e and 2e. However, intimidate and persuasion are active skills and therefore will have no use in opposed rolls. I believe they are there so that monsters can interact differently with PCs rather than having carbon copy personalities from the same DM, otherwise you end up with monsters only being distinguished in a fight. </p><p></p><p>I personally would feel it was my job as DM to warn a player with far less than Wis 18 that their actions might lead to consequences before I let them decide on a final course in the same way that I would tell them that the NPC is slightly, very, or extremely intimidating before they decide how their PCs should react.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 6734995, member: 6777422"] Yes I see, we just have different styles - your style harks back to how we played 1e and 2e. However, intimidate and persuasion are active skills and therefore will have no use in opposed rolls. I believe they are there so that monsters can interact differently with PCs rather than having carbon copy personalities from the same DM, otherwise you end up with monsters only being distinguished in a fight. I personally would feel it was my job as DM to warn a player with far less than Wis 18 that their actions might lead to consequences before I let them decide on a final course in the same way that I would tell them that the NPC is slightly, very, or extremely intimidating before they decide how their PCs should react. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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