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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="iserith" data-source="post: 6735004" data-attributes="member: 97077"><p>An opposed ability check occurs during a contest where the character and the monster (for example) are trying to accomplish the same thing and the outcome is uncertain. The fighter tries to rout the goblins with a fearsome display of her battle prowess while the ogre tries to threaten them into holding the line (Intimidation contest to control the goblins). The character ties to persuade the king to send his armies to aid a neighbor while the succubus whispers lies in his ears about the PCs' true intentions (Persuasion vs. Deception contest to control the king).</p><p></p><p>In these cases, the monster's ability check is used to determine the DC for the player to overcome to achieve the character's goal.</p><p></p><p></p><p></p><p>I'm not entirely sure what you mean here. But if the DM isn't making his or her NPCs distinct and memorable, I think that's an issue separate and apart from what we're talking about in this thread.</p><p></p><p></p><p></p><p>I would also warn of potential consequences, generally in the form of things that happen in the fiction (visions, omens, visitations by proxies of the deity or other clerics, etc.), and no immediate consequence need be enacted. One transgression does not a fall from grace make in my view. I'm not in the DM's chair to "gotcha" players due to uninformed choices.</p><p></p><p>In any case, the broader point is that consequences may weigh on a player's decision as to how he or she will have his or her character act, but it's still in the hands of the player to decide. The DM isn't determining for the player how the character thinks, acts, or what he or she says.</p></blockquote><p></p>
[QUOTE="iserith, post: 6735004, member: 97077"] An opposed ability check occurs during a contest where the character and the monster (for example) are trying to accomplish the same thing and the outcome is uncertain. The fighter tries to rout the goblins with a fearsome display of her battle prowess while the ogre tries to threaten them into holding the line (Intimidation contest to control the goblins). The character ties to persuade the king to send his armies to aid a neighbor while the succubus whispers lies in his ears about the PCs' true intentions (Persuasion vs. Deception contest to control the king). In these cases, the monster's ability check is used to determine the DC for the player to overcome to achieve the character's goal. I'm not entirely sure what you mean here. But if the DM isn't making his or her NPCs distinct and memorable, I think that's an issue separate and apart from what we're talking about in this thread. I would also warn of potential consequences, generally in the form of things that happen in the fiction (visions, omens, visitations by proxies of the deity or other clerics, etc.), and no immediate consequence need be enacted. One transgression does not a fall from grace make in my view. I'm not in the DM's chair to "gotcha" players due to uninformed choices. In any case, the broader point is that consequences may weigh on a player's decision as to how he or she will have his or her character act, but it's still in the hands of the player to decide. The DM isn't determining for the player how the character thinks, acts, or what he or she says. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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