Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaculata" data-source="post: 6735452" data-attributes="member: 6801286"><p>I'm always careful in my phrasing. I don't explicitly tell them that the shopkeeper is lying, but I may tell them that the shopkeeper seems nervous, and that his hands tremble. For example, I had a situation in a Call of Cthulhu game, where the player was booking a room in a hotel, but the receptionist was staring at him while he was walking up the stairs. He suspected something was up, and thus rolled for his sense motive (or insight, if you will), and he was successful. So I told him that he suspected that the receptionist was waiting for him to be out of view, so she could inform others that he was asking questions. He decided to listen at the top of the stairs, and he heard the receptionist making a phone call.</p><p></p><p>As a DM I give the players clues, tell them what they suspect, or if they have a hunch, but I don't tell them exactly what they think or what their conclusions are. If an npc is lying, then a successful insight might reveal some tells, but whether the npc is actually lying is still up for debate.</p><p></p><p>Similarly, with an intimidate I may tell the players that they feel threatened by an npc. They may even feel like the npc could easily beat them in a fight, even if this isn't the case. But I can't tell them to run away. </p><p></p><p></p><p></p><p>I once had an npc sailor in a bar successfully intimidate a player (who was playing a dwarf). I told the player that the man towered over him, and was very muscular. He was clearly looking to pick a fight, and he looked like if it came to that, he would probably win. The player then decided to simply leave the bar, and ignore the sailor who was clearly trying to provoke him into a fight. Now that is a successful intimidate. Statistically, the player could have easily defeated the sailor, but he role played it really well. </p><p></p><p></p><p></p><p>Yep, this often comes up. Sometimes an intimidate can also be a bluff or a deception. Sometimes I leave it up to the players which skill they want to use. And yes, it is a bit silly that a barbarian covered in gore would fail his intimidate check, just because he has a low charisma and/or intimidate score. Social skills in D&D still don't have a very good system. It was inconsistent and confusing in 3rd edition and it still is in 5th edition.</p><p></p><p>You could house rule it, and allow the barbarian to use his strength modifier to roll for his intimidate instead, and add a situational bonus, since he is already covered in gore. In fact, I believe a DM once did this when I was playing a Barbarian in his campaign.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6735452, member: 6801286"] I'm always careful in my phrasing. I don't explicitly tell them that the shopkeeper is lying, but I may tell them that the shopkeeper seems nervous, and that his hands tremble. For example, I had a situation in a Call of Cthulhu game, where the player was booking a room in a hotel, but the receptionist was staring at him while he was walking up the stairs. He suspected something was up, and thus rolled for his sense motive (or insight, if you will), and he was successful. So I told him that he suspected that the receptionist was waiting for him to be out of view, so she could inform others that he was asking questions. He decided to listen at the top of the stairs, and he heard the receptionist making a phone call. As a DM I give the players clues, tell them what they suspect, or if they have a hunch, but I don't tell them exactly what they think or what their conclusions are. If an npc is lying, then a successful insight might reveal some tells, but whether the npc is actually lying is still up for debate. Similarly, with an intimidate I may tell the players that they feel threatened by an npc. They may even feel like the npc could easily beat them in a fight, even if this isn't the case. But I can't tell them to run away. I once had an npc sailor in a bar successfully intimidate a player (who was playing a dwarf). I told the player that the man towered over him, and was very muscular. He was clearly looking to pick a fight, and he looked like if it came to that, he would probably win. The player then decided to simply leave the bar, and ignore the sailor who was clearly trying to provoke him into a fight. Now that is a successful intimidate. Statistically, the player could have easily defeated the sailor, but he role played it really well. Yep, this often comes up. Sometimes an intimidate can also be a bluff or a deception. Sometimes I leave it up to the players which skill they want to use. And yes, it is a bit silly that a barbarian covered in gore would fail his intimidate check, just because he has a low charisma and/or intimidate score. Social skills in D&D still don't have a very good system. It was inconsistent and confusing in 3rd edition and it still is in 5th edition. You could house rule it, and allow the barbarian to use his strength modifier to roll for his intimidate instead, and add a situational bonus, since he is already covered in gore. In fact, I believe a DM once did this when I was playing a Barbarian in his campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
Top