Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sunshadow21" data-source="post: 6736210" data-attributes="member: 6667193"><p>Then I would expect, as a player at your table, for any such rolls initiated on the DM side to have the exact same kind of firm outcome, since similarly specific goals would likely be in play. Personally, I don't run my NPCs that black and white in terms of results. NPCs have their own motivations and concerns just like the PCs and very rarely will the PCs know all, if any of them, and therefore, the chances of pinning down results that specifically are slim to none. Similarly, I don't run NPCs as necessarily expecting such concrete examples of success or failure from PCs, as the NPCs will usually not know enough about the PCs to judge reactions that firmly. In the end, I tend to run my NPCs as organically as players run PCs; there is very rarely a predetermined outcome I have in mind when I have PCs roll, and I don't expect players to know in advance of any rolls I make how their characters are going to react. I tend to treat most social encounters a series of rolls as well, reducing the emphasis on any given dice roll, making success, failure, or stalemate, being decided multiple dice rolls and the role play behind each roll. I almost never boil down success or failure like you describe above to a single roll. Combat always requires multiple rolls combined with strategy and party teamwork. I treat non-combat scenarios the same way.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6736210, member: 6667193"] Then I would expect, as a player at your table, for any such rolls initiated on the DM side to have the exact same kind of firm outcome, since similarly specific goals would likely be in play. Personally, I don't run my NPCs that black and white in terms of results. NPCs have their own motivations and concerns just like the PCs and very rarely will the PCs know all, if any of them, and therefore, the chances of pinning down results that specifically are slim to none. Similarly, I don't run NPCs as necessarily expecting such concrete examples of success or failure from PCs, as the NPCs will usually not know enough about the PCs to judge reactions that firmly. In the end, I tend to run my NPCs as organically as players run PCs; there is very rarely a predetermined outcome I have in mind when I have PCs roll, and I don't expect players to know in advance of any rolls I make how their characters are going to react. I tend to treat most social encounters a series of rolls as well, reducing the emphasis on any given dice roll, making success, failure, or stalemate, being decided multiple dice rolls and the role play behind each roll. I almost never boil down success or failure like you describe above to a single roll. Combat always requires multiple rolls combined with strategy and party teamwork. I treat non-combat scenarios the same way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
Top